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Old 01-26-2015, 06:51 PM
Priceline Priceline is offline
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Originally Posted by Daldaen [You must be logged in to view images. Log in or Register.]
Ingame maps are far more helpful than EQAtlas maps. Especially if you don't understand how the /loc systems/grid works. Which a lot of people don't.

Ingame maps would show where your character was in the zone as well as anything you added to the map file. Whether that be walls, static NPCs, hell you could've even followed Quillmane and created a set of lines that show his exact Pathing and left those in the file.

But Maps are only one aspect I mention. Stuff like multiple hotbars and cycle NPC/PC hotkeys are much more important to remove to help return some "challenge" to the game.

I use quotes because difficulty and convenience are often synonymous in everquest. Tedium was a challenge for some to overcome. Thus why not many hit 250 Tailoring for example.
content (velious 2016!!) should be what makes the game more challenging NOT removing the ability to use a map, compass, hotkeys, spellbookless meditation, etc.. these were added as quality of life changes and didn't make the game ezmode.

many of us were there when these changes came into effect on live and personally I don't recall suddenly being able to 1 button mash my way to raid kills. results may vary i guess?
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Old 01-26-2015, 09:14 PM
Mistle Mistle is offline
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Originally Posted by Priceline [You must be logged in to view images. Log in or Register.]
content (velious 2016!!) should be what makes the game more challenging NOT removing the ability to use a map, compass, hotkeys, spellbookless meditation, etc.. these were added as quality of life changes and didn't make the game ezmode.

many of us were there when these changes came into effect on live and personally I don't recall suddenly being able to 1 button mash my way to raid kills. results may vary i guess?
Posts like this just illustrate what is meant by 'difficulty' or 'challenging' is completely missed by those who post them. No, maps did not make it easier to kill Nagafen for a raid already there. But without them, you can sure tell the difference between a player who knew SolB from one who didn't, couldn't you? The one who did was buffing people at giants while rogues drag the one who didn't from where they died to bats.

And that's what is being referred to. Things that allowed players to be differentiated from each other by their playing abilities, and that didn't just mean how much dps they did.

There WERE things that were pointless and safely removable without worry - spellbook meditation, for instance. But for the most part, convenience things that removed the need for players to become better players are not here and never will be here, and that's good. EQ was never about players who thought "being a perpetual noob" was a badge of honor. Classic EQ rewarded those who made an effort more than those who didn't, and that's what we want to maintain.
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Old 01-28-2015, 04:14 PM
TheBlackSheep TheBlackSheep is offline
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Quote:
Originally Posted by Priceline [You must be logged in to view images. Log in or Register.]
content (velious 2016!!) should be what makes the game more challenging NOT removing the ability to use a map, compass, hotkeys, spellbookless meditation, etc.. these were added as quality of life changes and didn't make the game ezmode.
Thing is, and I can't speak for anyone else, but I never thought the game was overly challenging until I played other games, afterwards. Games that had all these convenience aspects. Then I came back to EQ on P99 back in 2011 and the first thing I thought was, "Jesus Christ, I don't remember this shit being this hard!" Well, no kidding. What did I have to compare it to at the time I played back in 1999? Nothing of it's genre. This is not an inherently challenging game. Other, later games are what make it difficult.
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