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  #21  
Old 01-22-2015, 11:01 AM
Duncon Duncon is offline
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Quote:
Originally Posted by Kreylyn [You must be logged in to view images. Log in or Register.]
So what really happens?

I join a group, I ask... "Any cleric or other buffs I need to know before I start buffing?"

If nothing that is better, or already on... I'll buff the quick... Valor on everyone. AC on those I know who will get hit (tank, cc, puller).
So you're not the lazy cleric he is talking about, you keep yer buffs up, etc. Good man.
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  #22  
Old 01-22-2015, 11:29 AM
Paleman Paleman is offline
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some people think this is how you "should" play. Furthermore, sometimes clerics get scolded for dpsing/rooting when they do it in a group. In fact I dont think i have ever been to a server like p99 where everyone had "advice" on how to play your class. STFU and do your job if you don't like it give them the boot or disband.
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  #23  
Old 01-22-2015, 11:38 AM
Laugher Laugher is offline
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"All a cleric needs to level is a subscription to Netflix"

-words of wisdom from master cleric Grundwald
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  #24  
Old 01-22-2015, 12:07 PM
Feanol Feanol is offline
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Firstly, Paladins always make a spectacle of themselves casting everything they can. This stems from a well documented need for hybrid classes to overachieve and prove their utility as to distract the group from the fact that they eat an extra big slice of that EXP cake.

Secondly, the sure sign of a good cleric is that they remain inert. The Cleric isn't there to impress you or deal damage or even CC. The cleric is there to meditate to 100% mana and prepare for the worst. The sure sign of a bad cleric is one who's missing meditate ticks by standing to cast spells and burning mana putting HP buffs on casters.

When things get hairy, the "lazy" cleric saves the group. The "active" cleric is responsible for a full wipe since he's 50m after that last Heroic Bond for the freaking Magician...
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  #25  
Old 01-22-2015, 12:14 PM
Kagey Kagey is offline
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Also... Down with afk wizys. Will always prefer a rogue over them in exp since they like to do nothing after 30 mins of being in a group.
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  #26  
Old 01-22-2015, 12:32 PM
Mentathiel Mentathiel is offline
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Quote:
Originally Posted by Feanol [You must be logged in to view images. Log in or Register.]
The sure sign of a bad cleric is one who's missing meditate ticks by standing to cast spells and burning mana putting HP buffs on casters.
I have seen parties which would have wiped if the cleric / druid had not insisted on making sure everyone's HP/AC was buffed. On the other hand, as a rogue, I only ever request STR / haste buffs and even feel a little funny asking for SoW.

It's a question of priorities; in a party where the casters get bashed about a bit, maybe it is worth giving them a couple of AC buffs. We all know the enchanter will get aggro first, so anything which keeps them alive while they re-charm / re-mezz (at least for that brief period between break and root) must have some value.
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  #27  
Old 01-22-2015, 12:36 PM
Tuljin Tuljin is offline
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Quote:
Originally Posted by Feanol [You must be logged in to view images. Log in or Register.]
When things get hairy, the "lazy" cleric saves the group. The "active" cleric is responsible for a full wipe since he's 50m after that last Heroic Bond for the freaking Magician...
Really, the "lazy" cleric is killing the group because all night the tank has been clinching their butthole waiting for CH and the "lazy" cleric also lets his mid-50 tanks hang around 30% HP vs. a Krup wizard that will kill him in one shot. Cleric is never responsible for a full wipe, and one heal won't save a full wipe. A "full" wipe is usually due to a shitshow where multiple parties are to blame.

Also, each party member SHOULD have Heroic Bond because its a level 52 group spell. INT casters should have HP buffs as well, and in this thread there have been many Enchanters who complain that they are never even considered for HP buffs when they should be first in line. The single target Heroism is only 140 mana too, and we all know Clerics crank their wisdom. They have PLENTY of mana.

Root/Stun cost no mana - and a well placed Stun on a broken ENC charm is waaaay less mana than what you'd have to spend healing him. It also affords a better chance of him actually landing the spell rather than him continuing to get hit, risking the chance of an interrupt and LOSING the HP you spent your mana on trying to heal him.

I really don't know ~who~ plays Everquest constantly at 100% mana. I really can't wrap my brain around how that would work. 50% mana should be plenty for a Cleric to keep his group up on any pull that isn't a horrible and complete nightmare. Everyone is making it sound like 3K mana isn't enough to cast CH once every several mobs and have room in your pool to cast other spells that only cost 30 mana. *shrug*
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  #28  
Old 01-22-2015, 12:56 PM
Ele Ele is offline
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You haven't seen lazy until the cleric get Donal's BP; they only have to press 1 button every 20 seconds.
  #29  
Old 01-22-2015, 01:01 PM
Cecily Cecily is offline
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Quote:
Originally Posted by Feanol [You must be logged in to view images. Log in or Register.]
The "active" cleric is responsible for a full wipe since he's 50m after that last Heroic Bond for the freaking Magician...
That made me giggle, thank you.
  #30  
Old 01-22-2015, 01:02 PM
Ele Ele is offline
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Quote:
Originally Posted by Tuljin [You must be logged in to view images. Log in or Register.]
The single target Heroism is only 140 mana too, and we all know Clerics crank their wisdom.
wisdom isn't the only thing! [You must be logged in to view images. Log in or Register.]
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