![]() |
|
|
|
#1
|
|||
|
I never meant to imply a Wizards damage competes with a rogue but really no class does. What I mean is the ability to burn in groups can be very useful. For instance, burning down casters or killing your current mob because charm broke/mez resisted can be very useful.
Also at least half the groups I've joined cannot just chain pull endlessly, though maybe most groups do? Doesn't seem that way though. If the mobs get some lucky rolls on a tank the rogue isn't going to save him but a stun or ice comet might. I guess if every pug group was amazing and chain pulling non stop in a zone with no competition, sure sustained is king. But these kind of groups seem few and far between to me, in which case the Wizard would excel having a chance to med. Camping spawns seems even more in favor wizard since mana is no object and he can evac trains. Am I missing something? | ||
|
|
|||
|
#2
|
||||
|
Quote:
What I've seen over my years of playing (not usually as a wizard) is that some of those who play wizards are not so skilled at mitigating or moderating how much damage they do to a mob and therefore the aggro they gain. They go for big damage and it gets resisted or does partial damage and then *splat* dead wizard The stuns and roots are great but create a lot of aggro and with tanks having the issue of gaining and holding aggro as they do at times people don't want to make things harder by having someone in the group that gains aggro and wears a bathrobe.
__________________
Scyros Windchaser - 60 Wood Elf Druid
100 in ALL languages Kalepto Mayniak - 54 Half-Elf Rogue Ithamar Kenobi- 57 High Elf Magician 171 research skill | |||
|
|
||||
![]() |
|
|