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#1
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Personally I have noticed no difference in a total dmg increase or the combat speed of the pet when giving it weapons. I can give my pet a 18dly weapon and he doesn't attack any faster or a 50dly weapon and he doesn't attack any slower. Same goes for dmg... If my pet has a max hit of 56 it hits for 56 with its hands or w/e weapon I give it including 2h weapons. From what I understand giving a pet weapons will enable dual wield (if the pet is high enough level) and will also allow your pet to proc what ever proc is assigned to the weapon (stun, dd, snare, etc)
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Last edited by Bill Tetley; 01-14-2015 at 10:25 AM..
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#2
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Quote:
Pet will use any weapon it can equip. Some weapons have a hidden tag "not pet equiptable". If you give it to them, and they don't have it displayed, it's probably not pet equip able. The Weighted axe for example, is NOT something a pet can use. The delay of the weapon is ignored on a pet. They always use their base delay. The dmg of the weapon will increase the pet's dmg over all if the weapon dmg is higher than the pet's base dmg. So say the pet base dmg/delay is 5/30, and you give the pet a weapon that is 9/45. You will end up with the pet wielding the wepon as a 9/30 delay. Krey
__________________
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#3
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#4
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Quote:
Krey
__________________
LFG? LFM? www.p99lfg.com - Spread the word!
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#5
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Just reference to the OP...
Information relevant to the specific question, and understanding how the mechanics work for pets and players... Weapon dmg formula... http://wiki.project1999.com/Game_Mechanics __________________________________________________ _____ Weapon Damage / Efficiency Weapon damage can be figured by using this formula: Average_Slash = (2 * Weapon_Base) + Bonus_Modifier + STR Modifier Damage Cap Damage cap = (dmg * 2) where dmg is the weapon's stated damage. levels 1-9 - damage cap is 20 levels 10-19 - damage cap is 28 Levels 20-29 - damage cap is 60 30+ - lifted, can do 2x weapon damage or more based on class The dmg*2 formula is true until lvl 28 where you get 1 bonus damage every 3 levels to your main hand attack. So at level 50 you get 8 extra bonus damage: main hand = (dmg*2)+8 off hand = dmg*2 __________________________________________________ ___ Pet damage information... http://wiki.project1999.com/Pet_Guide Lets use the LV 8 mage fire pet as an example... That pet has a dmg range of 10-16. So 16 is camp dmg. The above dmg calculations tells us this means the pet's innate dmg is 8 (8*2=16). Your not going to increase the pet dmg unless you provide a weapon that has a higher dmg than 8. Delay is ignored for the weapon speed. Dmg on the weapon is ignored unless it is higher than the base. What is delay used for?... for swapping weapons with pets. If the pet has a weapon equipted, it will not equipt the new one unless it has a lower delay. So if you have a better dmg weapon you want a pet to use, replace the pet with a new one before giving the better weapon(s). See info here... http://wiki.project1999.com/Game_Mechanics __________________________________________________ _________________ Pets: "Classic pet experience distribution." (?) NPCs/pets can equip items in all slots. NPCs/pets can swap weapons if the new weapon has a lesser delay. Pet damage increases if given a weapon with damage higher than their innate damage. Warrior NPCs/pets bash more frequently than kick. No out of combat regen bonus for pets. (this does not apply to sit regen bonus) Higher level pets Magician, Necromancer, and Shadowknight will automatically dual wield. Otherwise, pets only DW if given two weapons. (Blue only) __________________________________________________ _______________________ Finally, as a reminder... check out online information for any weapons that may have hidden tags for "Not Pet Equipable". Example; http://wiki.project1999.com/A_Weighted_Axe "Note: Pets cannot use. " is right under the stats pic. So... I don't know what lv your pets are, but you will need to check the cross ref for max damage so you know what the dmg rating innately is, to know what weapon would increase the base dmg. Other wise, the reasons to give pets a weapon... They do not innately dual wield. Giving them 2 weapons after certain lvs will mean they ignore both dmg/delay but wil now dual weild their base unless your weapons are a dmg improvement. Dmg type... if you want specifically them to pierce, bash, or slash... dmg type is used based upon the weapon. As mentioned, weapon procs. Also innate states. HP gear can be used by pets... for example. Finally... fashion. So... the final answer is, there isn't a simple list as lvs and pets will change that. But the above information will empower you to correctly know if certain weapons would be an improvement. Krey
__________________
LFG? LFM? www.p99lfg.com - Spread the word!
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Last edited by Kreylyn; 01-14-2015 at 06:11 PM..
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