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#28
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This recipe comes from EQTC and I have used it as a model for 5 years - I'd have to go back and look.
TS difficulty is DEFINITELY in place on this server. JC is a mod of 4 and it's very obvious compared to tailoring, blacksmith as far as successful skillups. Chance to skillup is double on a success than on a failure, and is linearly dependent on how high your stat is. Furthermore, the stat is actually a modified stat (stat-15). Based on how this works, you'd have double the chance of skilling up with 200 INT than 100 int depending on what recipe you're making. The upside of that is that you want to make things that are extremely close to your trivial level, and you want as high of a modifier as you can get on your stats. If you're not over 200 you're throwing money down the drain. Here's my spreadsheet where I modeled the entire JC line: https://docs.google.com/spreadsheets...it?usp=sharing Here is one post talking about it from 2004: http://mboards.eqtraders.com/eq/show...killup-formula
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Tomtee Weewere- 22 ENC
Pizzatime - 51 SHM Prehistoric Turtlesaurus - 51 MNK Scientist - 37 ROG | ||
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Last edited by August; 01-02-2015 at 06:55 PM..
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