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| View Poll Results: What was the pinnacle of Everquest? | |||
| Everquest |
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47 | 10.56% |
| The Ruins of Kunark |
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35 | 7.87% |
| The Scars of Velious |
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123 | 27.64% |
| The Shadows of Luclin |
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45 | 10.11% |
| The Planes of Power |
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180 | 40.45% |
| The Legacy of Ykesha |
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2 | 0.45% |
| Lost Dungeons of Norrath |
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7 | 1.57% |
| Gates of Discord |
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6 | 1.35% |
| Voters: 445. You may not vote on this poll | |||
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#61
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PoP for me
shut up about ports | ||
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#62
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During kunark the newbie zones were generally packed; lots of opportunity for player interaction as soon as you rolled your guy. By the time SoL was ending, often if you rolled a character you would be the only one in the zone if you rolled the wrong area. PoP let you roll the character/class combo you wanted, without penalising you by giving you an empty starting area. Furthermore, PoP meant you could ensure that there would be a group where you wanted to hunt (as a newb) as you could more easily form up and travel there. Notably, the pop books particularly aided travel between the lowest level zones; for higher levels there was still a sense of scale in the game as PoK books didn't do much to open up Velious or SoL. The problem is EQ was getting too big; there was too many similar zones, and the level cap was getting too high. I imagine these are problems more MMOs are facing; I think I read something like WoW reset level 0 to level 80for paying customers as the catch up was getting silly? EQ I think created a fast track levelling/gearing up path with the drakkin expansion so all the newbies would be concentrated in one area and be given quests where their gear would be more 'meaningful'. Quote:
Quote:
Most stats don't really achieve that much, I like how Sol Ro armour had stats your character didn't need as it made the itemisation seem real; not that it was a game where everything was optimised towards the class system. Besides, the Sol Ro armour had decent AC on it for the most part. You complain that everything pre-guk sucked, but surely that puts it on a rough parity? I think part of the reason most equipment was such a small upgrade / sidegrade to ringmail and bronze was to prevent people becoming to item-orientated in their gameplay. | |||||
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Last edited by Jimjam; 12-22-2014 at 03:41 AM..
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#63
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Despite all their posturing and quick Allakhazam searches, they in fact are not classic players. | |||
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Last edited by Toodles; 12-22-2014 at 09:29 AM..
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#64
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Classic was great, but many of the things thats made it great had nothing to do with the game itself and more about it being completely revolutionary at the time.
__________________
Checkraise Dragonslayer <Retired>
"My armor color matches my playstyle" | ||
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#65
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#66
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SoV was the beginning of the bad. Bears running around on two legs? You can tell pretty easily they just stopped giving a fuck.
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#67
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Imo, EQ should have been released with Kunark.
LDoN's gave casuals a way to catch up with instances, decent charm slot drops & other niceties. | ||
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#68
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Beta. stupid classic ruined it!
__________________
The Ancient Ranger
Awake again. | ||
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#69
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Thinking more about how game content/level bloat makes devs have to put in measures to counteract the bloat (pok books, LDoN instance grouping for catching up on levels/gears without having to try camp group content in empty zones, etc)...
Would it have been a natural place for EQ to stop at PoP (the story of adventurers gaining power, then travelling to lost lands learning of the extinct shissar, then discovering they still existed and were in exile for making war with the gods... then finally our adventures try to accomplish what the shissar failed)? This would leave a natural starting point for EQ2; a world where the Gods were defeated and chaos was beginning to seep into the world... Actually, I never gave EQ2 much of a go; is this what it was about? Is it set in a parallel universe and/or a different point in the time line? | ||
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#70
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