![]() |
|
#121
|
||||
|
Quote:
| |||
|
|
||||
|
#122
|
||||
|
Quote:
| |||
|
|
||||
|
#123
|
|||
|
Why did the Devs of EQ create the "no drop" attribute?
| ||
|
|
|||
|
#124
|
||||
|
Quote:
During classic no one was getting their low level Alts epics because they didn't have time with rapid releases of expansions and always things to do on their mains. It wasn't until later when people got bored and mobs got easier that people did epics for twinks commonly. The paladin/mage ones required 46+ cause they were in the planes. But plenty of others were doable on lower level toons. I can't think of a single other quest until Velious where level is checked for completion. This is because EQ quests didn't have that level of sophistication until later on. Same deal with race or class. Classic-Kunark quests should only check your faction. That's it.
__________________
| |||
|
|
||||
|
#125
|
||||
|
Quote:
| |||
|
|
||||
|
#126
|
|||
|
Should disable MQ'ing on blue. Would crush their RMTers markets and open things up for people that aren't neckbearding 24/7.
| ||
|
|
|||
|
#127
|
||||
|
Quote:
| |||
|
|
||||
|
#128
|
||||
|
Quote:
| |||
|
|
||||
|
#129
|
|||||
|
Quote:
Quote:
The point of this server isn't to "feel" like classic EverQuest. It is to be as mechanically and technically close to classic EQ as possible. That includes the good and the bad, and does not differentiate between things that organically make it "feel" less classic... like how I have personal experience killing Vulak`aerr even though Velious hasn't been released. In other words, it's an easier and more feasible goal for the devs to emulate the technical mechanics of the original game, rather than to modify them because of the impacts from an unquantifiable externality. | ||||
|
Last edited by Faiding; 12-15-2014 at 05:56 PM..
|
|
||||
|
#130
|
||||
|
Quote:
never seen MQ been a problem ever. | |||
|
Last edited by iruinedyourday; 12-15-2014 at 05:56 PM..
|
|
|||
![]() |
|
|