Quote:
Originally Posted by Daldaen
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Eh to suggest it's a bug is a stretch.
It was just poorly thought out quest handling.
Something that was never ever changed on live. You can still get on 15 years later and MQ a Rogue Epic.
The only thing they did was change it so that when they started getting more sophisticated quests there were hidden flag checks starting in PoP.
To deviate from this would be ultimate CustomQuest.
That being said someone selling their 50th Epic MQ in a few months time is a problem. Let other people do their epics or a random few sell an epic MQ. Don't be a Calabee. We all know how that ends up (you have to be Canadian and French :/.)
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That's exactly the point though - it wasn't well thought out (like a lot of things EQ). However these 'mistakes,' or oversights didn't affect the server and the players to the degree or magnitude they do here. As been said many times, the devs and staff knew well ahead of time that this is a different era, a different time and many of the players would be veterans who know everything there is to about EverQuest. Add the internet, voice communications and text messaging and it was quite obvious that the simplistic mechanics of EQ would get exploited by people at the first chance they got.
There was an opportunity to amend certain parts of the game /server to accommodate this, without ruining the 'classic,' experience and yet they did nothing.
In the end it just came down to picking and choosing what they wanted, and MQng was something they wanted. It doesn't even matter whether it's good or bad.