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Old 11-08-2010, 12:53 PM
ShivanAngel ShivanAngel is offline
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Harmony line they still have to be a decent distance apart or they will both come.

Enchanter and cleric lull as long as they are one step away from each other you will only get one...

Also something worth noting... Mobs agro people in "ticks" just like regen and mana regen. So it is possible to run by mobs during the latent stage, as long as you get by them and out of LoS/agro radius during that 6 second window.
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Old 11-08-2010, 02:51 PM
Zereh Zereh is offline
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Quote:
Originally Posted by ShivanAngel [You must be logged in to view images. Log in or Register.]
Also something worth noting... Mobs agro people in "ticks" just like regen and mana regen. So it is possible to run by mobs during the latent stage, as long as you get by them and out of LoS/agro radius during that 6 second window.
Srsly?
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  #3  
Old 11-08-2010, 02:59 PM
YendorLootmonkey YendorLootmonkey is offline
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It'd be quite a drain on CPU cycles if the server had to consistently check for aggro.
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Old 11-08-2010, 03:21 PM
Fuzzi Fuzzi is offline
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/cheer

I finally started a useful post! Yay for me!

Also, thank you all for the information, probably saved me a handful a corpses.
  #5  
Old 11-09-2010, 11:42 AM
Lyrik Lyrik is offline
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Quote:
Originally Posted by Zereh [You must be logged in to view images. Log in or Register.]
Srsly?
Yep, particularly noticeable as a bard when pulling with selos/drum. You can step in and out of aggro sight before they notice you.
  #6  
Old 11-09-2010, 12:17 PM
astuce999 astuce999 is offline
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Lull with bard seems to be broken in the fact that equipping a lute doesn't modify the frenzy or reaction radius like it's supposed to.

It's better to equip a crude stein for the extra charisma until you get seven string lute when lulling as a bard.

Caster pacifies and harmony also don't seem to follow the classic level caps.

IIRC harmony had a mob lvl cap of like 35 and on here druids/rangers can harmony mobs in PoHate...
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Old 11-09-2010, 01:00 PM
Extunarian Extunarian is offline
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Quote:
Originally Posted by astuce999 [You must be logged in to view images. Log in or Register.]
Lull with bard seems to be broken in the fact that equipping a lute doesn't modify the frenzy or reaction radius like it's supposed to.
Is it really supposed to? I thought things like lull, charm, and mez only got a decrease in the chance to resist when using an instrument. Is there an old website that says agro radius should be lowered with an instrument?
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  #8  
Old 11-09-2010, 01:33 PM
YendorLootmonkey YendorLootmonkey is offline
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Quote:
Originally Posted by astuce999 [You must be logged in to view images. Log in or Register.]
IIRC harmony had a mob lvl cap of like 35 and on here druids/rangers can harmony mobs in PoHate...
Nope, in Classic it was like that. It was changed to 35 later when they added Harmony of Nature, which was the higher level version.
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Old 11-11-2010, 08:08 AM
Nazran Nazran is offline
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I have noticed some difference with Harmony. When i cast Harmony in BB I can always single pull mobs, but if I go to WK and harmony 2 bandits at the base of the hill they always come together it seems. My observation is that they seem to be standing about same distance as BB gnolls. On top of the hill in WK if I harmony the whole camp... I can still get double pulls when they look like they are same distance apart as BB... I could be completely wrong...any other druids notice that?
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  #10  
Old 11-11-2010, 11:33 AM
YendorLootmonkey YendorLootmonkey is offline
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Measure it by going invis and standing right on the two mobs in question and doing a /loc, then take the difference in X and Y values and apply your Pythagorean Theorem from those geometry/trigonometry classes you'd never thought you'd use again after school to determine the distance. I don't know if these are the same units that are specified as the frenzy/reaction radius in the raw spell data, but it'll at least tell you if the bandits are actually a bit closer together or not.

Also, when pulling with harmony and mobs are close together like that, it's best to pull the mob away from the harmonied mobs at an angle above 90 degrees from any other mob, just so you don't risk having it wander slightly into the other mob's reaction radius, causing it to aggro:

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Nipple/areola color: harmonied mob
Breast color: post-harmony reaction radius
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