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#1
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Pretty sure in classic you could disable all those messages. Even with the FANTASTIC classic UI with a single chatbox.
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#2
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Maybe live EQ was smart enough to have some "effect applied to an entire group of mobs" system that limited the amount of data sent when dealing with a lot of crap. I've often thought about this when desyncs in fear occur because 100 people are camping in and out and 150 mobs are getting kited.
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Jack <Yael Graduates> - Server First Erudite
Bush <Toxic> Jeremy <TMO> - Patron Saint of Blue | ||
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