Project 1999

Go Back   Project 1999 > Blue Community > Blue Server Chat

Closed Thread
 
Thread Tools Display Modes
  #1  
Old 11-18-2014, 03:35 AM
sox7d sox7d is offline
Fire Giant

sox7d's Avatar

Join Date: May 2010
Posts: 841
Default

Small chance to fail at trivial, 5% seems about right from DnD rules. With 200 skill, same success rate on a 15 trivial item vs a 170 trivial item.
  #2  
Old 11-18-2014, 03:37 AM
Latege Latege is offline
Aviak


Join Date: Nov 2014
Posts: 75
Default

https://docs.google.com/spreadsheet/...=sharing#gid=0
  #3  
Old 11-18-2014, 01:34 PM
August August is offline
Fire Giant


Join Date: Sep 2010
Posts: 703
Default

Quote:
Originally Posted by Latege [You must be logged in to view images. Log in or Register.]
Haha that's my spreadsheet!

Most have a 5% fail once at trivial. Sometimes you can actually get to 5% before you even hit the trivial (happens at higher levels).

People don't seem to realize this - I often see people wanting to pay the cost of black sapphire for a black sapphire piece of jewelry - @ 3k per jewel you have to charge 3,160 to make even over 20 combines. Since you don't typically work in such large bulk, most jewelers need to price the jewelry to cover immediate losses and hopefully provide some profit. If I sell a 3k gem for 3.5k as an earring, but fail one time, i have to sell 6 pieces of jewelry @ that margin just to break even!
__________________
Tomtee Weewere- 22 ENC
Pizzatime - 51 SHM
Prehistoric Turtlesaurus - 51 MNK
Scientist - 37 ROG
Closed Thread


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -4. The time now is 01:33 AM.


Everquest is a registered trademark of Daybreak Game Company LLC.
Project 1999 is not associated or affiliated in any way with Daybreak Game Company LLC.
Powered by vBulletin®
Copyright ©2000 - 2026, Jelsoft Enterprises Ltd.