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#23
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I find myself wishing that the dungeons in DDO were random. At least we would all be on equal grounds and NOT rushing ahead expecting everyone to keep up. I think that's one thing Diablo I/II/III does right. It helps to keep everyone in the party somewhat new to the content you're doing. No one can monopolize it. On the other hand, it's kind of shallow sometimes because the stories and quests can't be random equally well. I don't know of a quest/story random generator that can compete with a level random generator. We're not there yet. Then there's also the issue that not every person absorbs information equally well. So one person is on page 5 while the other person is still on page 1. So the guy in page 1 is pushed by the other group members to skip to page 5 in order to keep up with the pack. So even if we do randomly generate the content, it cannot entirely eliminate this problem of not having everyone on the same page so they can equally enjoy the experience. It's really a problem unique to multiplayer worlds. In single player you can go at your own pace and not rush. Sorry if this didn't directly tie into what you're saying. I think it does somewhat.
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Full-Time noob. Wipes your windows, joins your groups.
Raiding: http://www.project1999.com/forums/sh...&postcount=109 P1999 Class Popularity Chart: http://www.project1999.com/forums/sh...7&postcount=48 P1999 PvP Statistics: http://www.project1999.com/forums/sh...9&postcount=59 "Global chat is to conversation what pok books are to travel, but without sufficient population it doesn't matter." | |||
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Last edited by stormlord; 11-03-2010 at 03:56 AM..
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