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  #1  
Old 11-14-2014, 04:27 PM
falkun falkun is offline
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For the wiz/SK...pick SK.
Ranger...meh, but if that's what you want.
Monk/Druid/Shaman...pick druid for better travel or shaman for better grouping with the previous two. If you do go druid, it'll be easier for him to travel to pick up additional members though.
  #2  
Old 11-15-2014, 05:57 AM
webrunner5 webrunner5 is offline
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I think I would throw a Druid in there instead of a Wizard. They can port, buff heal an do have damage spells, SoW etc. That way when Druid gets high enough can port you guys all around. I would go SK, Monk, Druid. SK can tap heal, Monk can Mend, and Druid can keep up with the spot heals. Win win I think. Lots of DPS, and Druid brings a lot of good stuff to the table, Snare, Root, Damage Shield, etc. Druids are a hell of a lot better than people think in a group other than a Port Whore trust me. They pretty much fade out at say level 54 though. [You must be logged in to view images. Log in or Register.] All 3 classes can pull which is a God Send. The Druid has Harmony, which outdoors is just a killer spell to have to pull with.

Shaman is a bit over rated, which I have a really high level one, with the thought of Haste and Slows. If you are the ONLY healer in a group trust me you do NOT have the mana to haste 2 or 3 Melees, Slow every mob that comes and buff people let alone other people coming up to you wanting SoW etc. Canni is only so good lol, unless you want to have a lot of downtime. Plus Canni dancing gets REALLY OLD after about a hour let alone hours. My Druid, Cleric is a breeze to play, no pun intended, compared to a Shaman to play. Then you are sending in your Dog etc., Rogue, Tank want Strength Buff, Dex Buff for procs etc, you get the picture, it is a FULL TIME job.
Last edited by webrunner5; 11-15-2014 at 06:19 AM..
  #3  
Old 11-15-2014, 11:29 AM
Poosammich Poosammich is offline
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Thanks for all the input! Only a few additional add-ons.

1.) I thought SK's like Necro's had KoS issues?

2.) What happened to Wizards? I thought they were excellent DD, easily out pacing Necro's in burst?

TBH if a Necro can keep pace I'll just go back to that LOL. I remember people complaining about Necro Burst
  #4  
Old 11-15-2014, 02:05 PM
webrunner5 webrunner5 is offline
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Quote:
Originally Posted by Poosammich [You must be logged in to view images. Log in or Register.]
Thanks for all the input! Only a few additional add-ons.

1.) I thought SK's like Necro's had KoS issues?

2.) What happened to Wizards? I thought they were excellent DD, easily out pacing Necro's in burst?

TBH if a Necro can keep pace I'll just go back to that LOL. I remember people complaining about Necro Burst
Yes SK are KoS in a lot of places. But there is tons of them playing on here and they seem to do fine. Do not waste your time trying to get faction on one. Just too time consuming and you may kill something and bam back to KoS.

A Wizard is probably one of the most disliked classes on here other than a few needed for raids and Sky ports. They are always it seems OOM and AFK. I hate them myself in groups. 3 quick DD spells and forget about them for 10 minutes. They can crowd control pretty decent higher up, but so can a Druid, Ranger, Enchanter, Shaman etc. YMMV. [You must be logged in to view images. Log in or Register.]
Last edited by webrunner5; 11-15-2014 at 02:07 PM..
  #5  
Old 11-15-2014, 02:17 PM
uygi uygi is offline
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Webrunner's comments about wizards are mostly spot-on. They're not desired by groups. Wizards are an excellent crowd control class after enchanters, provided they have a little room to work with (once snare and root can stack [whenever that happens?] the druids and rangers get a massive boost).

I disagree that faction isn't worthwhile on a SK. I've played one here for over four years, and even though I don't really need faction any more for anything, I still think all the ones I worked up were worthwhile.
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