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Old 10-31-2010, 02:48 PM
Quineloe Quineloe is offline
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Originally Posted by Acillatem [You must be logged in to view images. Log in or Register.]
Sorry, but I beg to differ. On a raid - I have 2 stuns, root, snare, and nullify magic memmed. We offer a lot more than nukes. Some mobs it's more important to keep it stun-locked than it is to just nuke it for 8% of it's life. Revenants in Hate? I don't even nuke them. I usually stun/stun/nullify (get rid of dmg shield) rinse repeat. Keeping them stun locked prevents AE wipes and charm annoyance. It's much more "raid efficient" for me to stun lock than it is to nuke it for 8%.
This is nice and all that, but this is not your average wizard gameplay. In order to get there, you need to get through many, many days /played of being exactly what I mentioned - a 1 nuke every two mobs machine. I thought I made that clear.


Quote:
Even at lower levels you have options. You can help root park adds, you can stun/interrupt healers, etc. I think people just wanna be lazy and nuke and that's it, but like I said - on a raid? I only have 2 nukes memmed - Ice Comet and Conflag and that's it - the rest is utility spells to help the raid.
So you say "lower levels" and "ice Comet" in the same breath. :-)

We both know the utility Wizards offer for the first 35 levels is nowhere near to what the other casters offer. The thread was started because the OP didn't see many wizards. Maybe you can offer some insight why the OP is wrong or an alternative explanation if you don't think mine is correct rather than talk up a class that is clearly underrepresented compared other casters?

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Originally Posted by Estu [You must be logged in to view images. Log in or Register.]
This is a bit naive as often times people have pick up groups rather than pre-organized ones, so if you port to GFay and run to Unrest, you're pretty likely to find a group there already who will take you.
You're smarter if you just /who the zone and tell the players that are least likely to afk - the clerics. BTW you make it sound like you gate to the zone and then leave your group if you can get a spot in another one right away. Either that or you replied with a completely unrelated scenario, which I don't understand why you would do that.
Last edited by Quineloe; 10-31-2010 at 02:50 PM..
  #2  
Old 10-31-2010, 03:03 PM
Estu Estu is offline
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Originally Posted by Quineloe [You must be logged in to view images. Log in or Register.]
BTW you make it sound like you gate to the zone and then leave your group if you can get a spot in another one right away. Either that or you replied with a completely unrelated scenario, which I don't understand why you would do that.
Maybe I was confused about the scenario you were presenting. I just wanted to make the point that being able to self-port is useful for a wizard since you can get to the camp you want to get to faster, and then immediately start searching for a group (or, as you said, find a group first and then port to it); your implication seemed to be that it's useless because you are always with the same group, just moving to different dungeons, so you're only as fast as your slowest member.
  #3  
Old 10-31-2010, 03:26 PM
Quineloe Quineloe is offline
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Originally Posted by Estu [You must be logged in to view images. Log in or Register.]
Maybe I was confused about the scenario you were presenting. I just wanted to make the point that being able to self-port is useful for a wizard since you can get to the camp you want to get to faster, and then immediately start searching for a group (or, as you said, find a group first and then port to it); your implication seemed to be that it's useless because you are always with the same group, just moving to different dungeons, so you're only as fast as your slowest member.
Self port has extremely little utility for a group is what I meant.
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Old 10-31-2010, 04:53 PM
XDrake XDrake is offline
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