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Old 10-31-2010, 12:39 PM
Acillatem Acillatem is offline
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Originally Posted by Quineloe [You must be logged in to view images. Log in or Register.]
Wizard had zero utility in classic, what I enjoyed about my wizard from luclin to the 1 week I endured GoD was that I had no "keep this buff up on everyone throughout the entire time we have this group going" buffs that the other casters all came with but instead I had highly situational utility spells that were awesome. Like evacuating really, really fast (0.1 second, could actually do that while running), translocate and port. Plus a wide variety of nukes, stuns and combinations of both that were either powerful or efficient.

A classic wizard has nothing of that. All they have is maybe 3-4 nukes that are worth memming at their current level which all have atrocious ratios (my best nuke right now has a 1.42 ratio. ISOS has a ratio of 4 in comparison. It also takes many levels until a Wizard can actually port other people around. I think it takes until 34 until a Wizard has a decent set of spells to port people around with, which you need if you actually want to go to a different dungeon with your group. No point in porting yourself ahead to Gfay and then wait 30 minutes at Unrest zone in while the other bums sit on the boat.
Sorry, but I beg to differ. On a raid - I have 2 stuns, root, snare, and nullify magic memmed. We offer a lot more than nukes. Some mobs it's more important to keep it stun-locked than it is to just nuke it for 8% of it's life. Revenants in Hate? I don't even nuke them. I usually stun/stun/nullify (get rid of dmg shield) rinse repeat. Keeping them stun locked prevents AE wipes and charm annoyance. It's much more "raid efficient" for me to stun lock than it is to nuke it for 8%.

In Fear - I'm easily one of the more active secondary crowd control members of the raid. I keep an /assist ENC hotkey so when their pet charm breaks I toss a stun so they can re-charm easier, I'm not nuking mobs as soon as the mob is engaged so I have time to help ENC with snares/root parks etc. Granted the RNGs are usually on top of this, it's pretty common knowledge that if you have 6 mobs in camp on a Fear break and your ENC team dies, the raid is screwed.

Yes, a wizard's primary job is to burst DPS - but any wizard who solely chooses to focus on this aspect of their class and not actively utilize the other options we have is simply a bad wizard IMO.

Even at lower levels you have options. You can help root park adds, you can stun/interrupt healers, etc. I think people just wanna be lazy and nuke and that's it, but like I said - on a raid? I only have 2 nukes memmed - Ice Comet and Conflag and that's it - the rest is utility spells to help the raid.
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  #2  
Old 10-31-2010, 02:48 PM
Quineloe Quineloe is offline
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Originally Posted by Acillatem [You must be logged in to view images. Log in or Register.]
Sorry, but I beg to differ. On a raid - I have 2 stuns, root, snare, and nullify magic memmed. We offer a lot more than nukes. Some mobs it's more important to keep it stun-locked than it is to just nuke it for 8% of it's life. Revenants in Hate? I don't even nuke them. I usually stun/stun/nullify (get rid of dmg shield) rinse repeat. Keeping them stun locked prevents AE wipes and charm annoyance. It's much more "raid efficient" for me to stun lock than it is to nuke it for 8%.
This is nice and all that, but this is not your average wizard gameplay. In order to get there, you need to get through many, many days /played of being exactly what I mentioned - a 1 nuke every two mobs machine. I thought I made that clear.


Quote:
Even at lower levels you have options. You can help root park adds, you can stun/interrupt healers, etc. I think people just wanna be lazy and nuke and that's it, but like I said - on a raid? I only have 2 nukes memmed - Ice Comet and Conflag and that's it - the rest is utility spells to help the raid.
So you say "lower levels" and "ice Comet" in the same breath. :-)

We both know the utility Wizards offer for the first 35 levels is nowhere near to what the other casters offer. The thread was started because the OP didn't see many wizards. Maybe you can offer some insight why the OP is wrong or an alternative explanation if you don't think mine is correct rather than talk up a class that is clearly underrepresented compared other casters?

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Originally Posted by Estu [You must be logged in to view images. Log in or Register.]
This is a bit naive as often times people have pick up groups rather than pre-organized ones, so if you port to GFay and run to Unrest, you're pretty likely to find a group there already who will take you.
You're smarter if you just /who the zone and tell the players that are least likely to afk - the clerics. BTW you make it sound like you gate to the zone and then leave your group if you can get a spot in another one right away. Either that or you replied with a completely unrelated scenario, which I don't understand why you would do that.
Last edited by Quineloe; 10-31-2010 at 02:50 PM..
  #3  
Old 10-31-2010, 03:03 PM
Estu Estu is offline
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Originally Posted by Quineloe [You must be logged in to view images. Log in or Register.]
BTW you make it sound like you gate to the zone and then leave your group if you can get a spot in another one right away. Either that or you replied with a completely unrelated scenario, which I don't understand why you would do that.
Maybe I was confused about the scenario you were presenting. I just wanted to make the point that being able to self-port is useful for a wizard since you can get to the camp you want to get to faster, and then immediately start searching for a group (or, as you said, find a group first and then port to it); your implication seemed to be that it's useless because you are always with the same group, just moving to different dungeons, so you're only as fast as your slowest member.
  #4  
Old 10-31-2010, 03:26 PM
Quineloe Quineloe is offline
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Originally Posted by Estu [You must be logged in to view images. Log in or Register.]
Maybe I was confused about the scenario you were presenting. I just wanted to make the point that being able to self-port is useful for a wizard since you can get to the camp you want to get to faster, and then immediately start searching for a group (or, as you said, find a group first and then port to it); your implication seemed to be that it's useless because you are always with the same group, just moving to different dungeons, so you're only as fast as your slowest member.
Self port has extremely little utility for a group is what I meant.
  #5  
Old 10-31-2010, 04:53 PM
XDrake XDrake is offline
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