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Old 10-30-2014, 11:52 AM
Daldaen Daldaen is offline
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Originally Posted by khanable [You must be logged in to view images. Log in or Register.]
Of course not, but we should move towards more classic solutions and less rules IMO
Repops remove the necessity of lots of rules.

FTE with tracker
2 trackers
CotHing
Autofiring
Poopsocking
Bag Limits

Etc.

While not strictly classic, it solves many of the route issues. And let's be honest, it's no less classic than having variance at this point in time.

All the rules you'd really need are keep the C/R/FFA system for the simulated respawns. And make sure people weren't camping out their forces at spawn points.
  #2  
Old 10-30-2014, 12:07 PM
khanable khanable is offline
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Quote:
Originally Posted by Daldaen [You must be logged in to view images. Log in or Register.]
Repops remove the necessity of lots of rules.

FTE with tracker
2 trackers
CotHing
Autofiring
Poopsocking
Bag Limits

Etc.

While not strictly classic, it solves many of the route issues. And let's be honest, it's no less classic than having variance at this point in time.

All the rules you'd really need are keep the C/R/FFA system for the simulated respawns. And make sure people weren't camping out their forces at spawn points.
Part of classic EQ was 'this mob died at this time, and will likely be up around this time'. Removing that is just removing a large portion of what made EQ, EQ.
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  #3  
Old 10-30-2014, 12:20 PM
Daldaen Daldaen is offline
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Originally Posted by khanable [You must be logged in to view images. Log in or Register.]
Part of classic EQ was 'this mob died at this time, and will likely be up around this time'. Removing that is just removing a large portion of what made EQ, EQ.
Variance already does that....

And no one was keeping exact respawns on raid mobs in classic. Sure they said "we killed Talendor on Sunday let's kill him again Sunday". They did NOT say "we killed him at 05:14:12 on Sunday let's arrive at 5:10:00 next Sunday and be prepared for him to spawn" It seems like an extremely weak argument to make that removing non-classic variance respawns and replacing them with non-classic sim repops takes the EQ out of EQ.

Taking out one non-classic mechanic that fosters all sorts of bad results like poopsocking, and replacing that with a mechanic that makes poopsocking basically impossible sounds like a good idea to me.

Dunno about others but that doesn't make EQ any less EQy for me. People aggroing raid bosses within 5 seconds of their spawning does make EQ less EQy for me though.
Last edited by Daldaen; 10-30-2014 at 12:23 PM..
  #4  
Old 10-30-2014, 12:23 PM
kaev kaev is offline
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Quote:
Originally Posted by khanable [You must be logged in to view images. Log in or Register.]
Part of classic EQ was 'this mob died at this time, and will likely be up around this time'. Removing that is just removing a large portion of what made EQ, EQ.
I do not think that you are using the phrase "large portion" correctly at all in that sentence. Expansions that changed the game every 9-12 months would be an example of "a large portion of what made EQ, EQ". Patches that included mechanics changes that radically altered game-play for some/most classes coming out on unpredictable schedules and often catching the most of the playerbase off-guard would be an example of "a large portion of what made EQ, EQ". Keeping track of raid mob respawn timers pales to insignificance in comparison.
  #5  
Old 10-30-2014, 12:37 PM
khanable khanable is offline
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Quote:
Originally Posted by Daldaen [You must be logged in to view images. Log in or Register.]
Variance already does that....

And no one was keeping exact respawns on raid mobs in classic. Sure they said "we killed Talendor on Sunday let's kill him again Sunday". They did NOT say "we killed him at 05:14:12 on Sunday let's arrive at 5:10:00 next Sunday and be prepared for him to spawn" It seems like an extremely weak argument to make that removing non-classic variance respawns and replacing them with non-classic sim repops takes the EQ out of EQ.

Taking out one non-classic mechanic that fosters all sorts of bad results like poopsocking, and replacing that with a mechanic that makes poopsocking basically impossible sounds like a good idea to me.

Dunno about others but that doesn't make EQ any less EQy for me. People aggroing raid bosses within 5 seconds of their spawning does make EQ less EQy for me though.
I'm against variance. I've stated I wish to see C/C/R, full FFA repops, 1 hour windows. I also don't want to have one single raid day a week. That's boring.

Quote:
Originally Posted by kaev [You must be logged in to view images. Log in or Register.]
I do not think that you are using the phrase "large portion" correctly at all in that sentence. Expansions that changed the game every 9-12 months would be an example of "a large portion of what made EQ, EQ". Patches that included mechanics changes that radically altered game-play for some/most classes coming out on unpredictable schedules and often catching the most of the playerbase off-guard would be an example of "a large portion of what made EQ, EQ". Keeping track of raid mob respawn timers pales to insignificance in comparison.
If you say so

I still think removal of natural spawns is just against what EQ was about.
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  #6  
Old 10-30-2014, 12:47 PM
Daldaen Daldaen is offline
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Quote:
Originally Posted by khanable [You must be logged in to view images. Log in or Register.]
I'm against variance. I've stated I wish to see C/C/R, full FFA repops, 1 hour windows. I also don't want to have one single raid day a week. That's boring.



If you say so

I still think removal of natural spawns is just against what EQ was about.
EQ is about Questing. Yet many buy full epic MQs. It's about different things to different people I suppose.

Dunno how anything except frequent repops or stupidly large variance will make more than 1 raid day a week. 1 hour windows will lead to a single raid day every week for sure. I think 1 day is good personally though.

I stand by C/R/FFA repops replacing respawns being the best option. FFA respawns and C/R rotation, so that the rate of R spawns and movement of rotation is kept the same given 2 per month respawns. Is another option (less preferable) that keeps it the same and keeps people happy. Lazie seemed very concerned about R losing spawns with the suggested changes, this option keeps it the same number.
  #7  
Old 10-30-2014, 12:58 PM
khanable khanable is offline
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Originally Posted by Daldaen [You must be logged in to view images. Log in or Register.]
I stand by C/R/FFA repops replacing respawns being the best option for Taken.
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  #8  
Old 10-30-2014, 01:05 PM
Erati Erati is offline
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Cucs,

Get the ground swell of support for a racing FTE, Taken will oblige and still be there competing under whatever dumb ruleset is forced upon us.

Guess what tho, after 1 month of the 'new' style of FTE raiding...the guilds which dont compete now....will still not.

I guess its a shame no one sees the bigger picture.

( inb4 people quote me and alter my last sentence into something self serving towards my guild )
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