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Old 10-30-2014, 11:28 AM
Daldaen Daldaen is offline
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Originally Posted by khanable [You must be logged in to view images. Log in or Register.]
not classic

need natural spawns and non-dumb variance

full FFA repops are "classic" (patches, etc)
You remember classic server stability right? It was extremely common for servers to reset before mob timers respawned fully.

Sounds pretty classic to me.

If it doesn't sound classic to you, having 10+ guilds on the server capable of downing most every raid mob outside VP is far from classic and may warrant a non-classic fix. Like all repops and no respawns.
Last edited by Daldaen; 10-30-2014 at 11:32 AM..
  #2  
Old 10-30-2014, 11:31 AM
khanable khanable is offline
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Originally Posted by Daldaen [You must be logged in to view images. Log in or Register.]
You remember classic server stability right? It was extremely common for servers to reset before mob timers respawned fully.

Sounds pretty classic to me.
"extremely common" != never have a natural respawn ever again
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  #3  
Old 10-30-2014, 11:34 AM
Daldaen Daldaen is offline
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Originally Posted by khanable [You must be logged in to view images. Log in or Register.]
"extremely common" != never have a natural respawn ever again
Granted.

But I don't think the 4-year non classic Kunark lock, which fostered this raid environment is solveable with purely classic solutions.
  #4  
Old 10-30-2014, 11:41 AM
khanable khanable is offline
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Originally Posted by Daldaen [You must be logged in to view images. Log in or Register.]
Granted.

But I don't think the 4-year non classic Kunark lock, which fostered this raid environment is solveable with purely classic solutions.
Of course not, but we should move towards more classic solutions and less rules IMO
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Old 10-30-2014, 11:52 AM
Daldaen Daldaen is offline
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Originally Posted by khanable [You must be logged in to view images. Log in or Register.]
Of course not, but we should move towards more classic solutions and less rules IMO
Repops remove the necessity of lots of rules.

FTE with tracker
2 trackers
CotHing
Autofiring
Poopsocking
Bag Limits

Etc.

While not strictly classic, it solves many of the route issues. And let's be honest, it's no less classic than having variance at this point in time.

All the rules you'd really need are keep the C/R/FFA system for the simulated respawns. And make sure people weren't camping out their forces at spawn points.
  #6  
Old 10-30-2014, 12:07 PM
khanable khanable is offline
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Quote:
Originally Posted by Daldaen [You must be logged in to view images. Log in or Register.]
Repops remove the necessity of lots of rules.

FTE with tracker
2 trackers
CotHing
Autofiring
Poopsocking
Bag Limits

Etc.

While not strictly classic, it solves many of the route issues. And let's be honest, it's no less classic than having variance at this point in time.

All the rules you'd really need are keep the C/R/FFA system for the simulated respawns. And make sure people weren't camping out their forces at spawn points.
Part of classic EQ was 'this mob died at this time, and will likely be up around this time'. Removing that is just removing a large portion of what made EQ, EQ.
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Old 10-30-2014, 12:20 PM
Daldaen Daldaen is offline
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Originally Posted by khanable [You must be logged in to view images. Log in or Register.]
Part of classic EQ was 'this mob died at this time, and will likely be up around this time'. Removing that is just removing a large portion of what made EQ, EQ.
Variance already does that....

And no one was keeping exact respawns on raid mobs in classic. Sure they said "we killed Talendor on Sunday let's kill him again Sunday". They did NOT say "we killed him at 05:14:12 on Sunday let's arrive at 5:10:00 next Sunday and be prepared for him to spawn" It seems like an extremely weak argument to make that removing non-classic variance respawns and replacing them with non-classic sim repops takes the EQ out of EQ.

Taking out one non-classic mechanic that fosters all sorts of bad results like poopsocking, and replacing that with a mechanic that makes poopsocking basically impossible sounds like a good idea to me.

Dunno about others but that doesn't make EQ any less EQy for me. People aggroing raid bosses within 5 seconds of their spawning does make EQ less EQy for me though.
Last edited by Daldaen; 10-30-2014 at 12:23 PM..
  #8  
Old 10-30-2014, 12:23 PM
kaev kaev is offline
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Quote:
Originally Posted by khanable [You must be logged in to view images. Log in or Register.]
Part of classic EQ was 'this mob died at this time, and will likely be up around this time'. Removing that is just removing a large portion of what made EQ, EQ.
I do not think that you are using the phrase "large portion" correctly at all in that sentence. Expansions that changed the game every 9-12 months would be an example of "a large portion of what made EQ, EQ". Patches that included mechanics changes that radically altered game-play for some/most classes coming out on unpredictable schedules and often catching the most of the playerbase off-guard would be an example of "a large portion of what made EQ, EQ". Keeping track of raid mob respawn timers pales to insignificance in comparison.
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