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#1
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Sounds pretty classic to me. If it doesn't sound classic to you, having 10+ guilds on the server capable of downing most every raid mob outside VP is far from classic and may warrant a non-classic fix. Like all repops and no respawns.
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Last edited by Daldaen; 10-30-2014 at 11:32 AM..
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#2
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#3
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But I don't think the 4-year non classic Kunark lock, which fostered this raid environment is solveable with purely classic solutions.
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#4
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#5
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FTE with tracker 2 trackers CotHing Autofiring Poopsocking Bag Limits Etc. While not strictly classic, it solves many of the route issues. And let's be honest, it's no less classic than having variance at this point in time. All the rules you'd really need are keep the C/R/FFA system for the simulated respawns. And make sure people weren't camping out their forces at spawn points.
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#6
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#7
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And no one was keeping exact respawns on raid mobs in classic. Sure they said "we killed Talendor on Sunday let's kill him again Sunday". They did NOT say "we killed him at 05:14:12 on Sunday let's arrive at 5:10:00 next Sunday and be prepared for him to spawn" It seems like an extremely weak argument to make that removing non-classic variance respawns and replacing them with non-classic sim repops takes the EQ out of EQ. Taking out one non-classic mechanic that fosters all sorts of bad results like poopsocking, and replacing that with a mechanic that makes poopsocking basically impossible sounds like a good idea to me. Dunno about others but that doesn't make EQ any less EQy for me. People aggroing raid bosses within 5 seconds of their spawning does make EQ less EQy for me though.
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Last edited by Daldaen; 10-30-2014 at 12:23 PM..
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#8
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