Project 1999

Go Back   Project 1999 > Server Issues > Bugs

Reply
 
Thread Tools Display Modes
  #1  
Old 10-29-2014, 05:09 PM
kaev kaev is offline
Planar Protector


Join Date: Sep 2011
Posts: 1,907
Default

To get the full classic flight time effect you've got to actually do collision with the missiles vs. mobs moving into the path while it's in-flight. That is, if any mob moves into the path of the missile it should "attack" (agro) that mob rather than the target. For example, shooting an arrow at the orc you see on the other side of a lift in GFay just before Captain Somename walked through the flight path of the arrow got more than one character ganked back in the good old days. Also, IIRC collision with a player character standing or moving in the flightpath of the missile would prevent it from hitting anything, similar to missiles disappearing into geometry (including large treetrunks), but good luck finding anything posted mentioning that bit of arcana.

See the text baalzy quotes in the second post of the thread for an in era mention of hitting a mob other than the one targetted.
Reply With Quote
  #2  
Old 10-29-2014, 08:57 PM
Buellen Buellen is offline
Fire Giant

Buellen's Avatar

Join Date: Aug 2011
Posts: 786
Default

Heya Kaev

Yep this is also the way i remember it from live and eqmac.

It was possible to bow shot a mob that was hitting you so long as you shot at something farther out than mob that where meleeing you, and it was far enough way to not trigger bow min distance. Of course the new target had to be in the direction of the mob that was beating on you.
__________________
----------------------------------------------------------

-------------------------------------------------------------
Nilbog:

" I'll keep making classic changes when I can, regardless if people threaten to quit. I'm here to recreate classic eq; not to make people happy."
Reply With Quote
  #3  
Old 11-01-2014, 11:47 PM
Raev Raev is offline
Planar Protector


Join Date: Sep 2014
Posts: 2,290
Default

Quote:
Originally Posted by kaev [You must be logged in to view images. Log in or Register.]
To get the full classic flight time effect you've got to actually do collision with the missiles vs. mobs moving into the path while it's in-flight. That is, if any mob moves into the path of the missile it should "attack" (agro) that mob rather than the target.
This is extremely interesting, because PCs would not be able to sneak pull one mob out of a huge train like they do now (of course, its still going to be possible to mallet one mob out of a huge train, but only if you have space to continue the train).

When I was talking to Daldaen he said that he was looking at old screenshots and high end monks didn't even have sneak memmed for splitting in ToV. Even with correct mechanics I think that would be a huge mistake, but there is no way our current "train out and then sneak tag the target out of a train of 500" is classic.
Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -4. The time now is 07:02 PM.


Everquest is a registered trademark of Daybreak Game Company LLC.
Project 1999 is not associated or affiliated in any way with Daybreak Game Company LLC.
Powered by vBulletin®
Copyright ©2000 - 2026, Jelsoft Enterprises Ltd.