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#1
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To get the full classic flight time effect you've got to actually do collision with the missiles vs. mobs moving into the path while it's in-flight. That is, if any mob moves into the path of the missile it should "attack" (agro) that mob rather than the target. For example, shooting an arrow at the orc you see on the other side of a lift in GFay just before Captain Somename walked through the flight path of the arrow got more than one character ganked back in the good old days. Also, IIRC collision with a player character standing or moving in the flightpath of the missile would prevent it from hitting anything, similar to missiles disappearing into geometry (including large treetrunks), but good luck finding anything posted mentioning that bit of arcana.
See the text baalzy quotes in the second post of the thread for an in era mention of hitting a mob other than the one targetted. | ||
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#2
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Heya Kaev
Yep this is also the way i remember it from live and eqmac. It was possible to bow shot a mob that was hitting you so long as you shot at something farther out than mob that where meleeing you, and it was far enough way to not trigger bow min distance. Of course the new target had to be in the direction of the mob that was beating on you.
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------------------------------------------------------------- Nilbog: " I'll keep making classic changes when I can, regardless if people threaten to quit. I'm here to recreate classic eq; not to make people happy." | ||
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#3
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Quote:
When I was talking to Daldaen he said that he was looking at old screenshots and high end monks didn't even have sneak memmed for splitting in ToV. Even with correct mechanics I think that would be a huge mistake, but there is no way our current "train out and then sneak tag the target out of a train of 500" is classic. | |||
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