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  #1  
Old 10-29-2014, 04:03 PM
paulgiamatti paulgiamatti is offline
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I'M NOT A PART OF THE SYSTEM!
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Old 10-29-2014, 04:05 PM
iruinedyourday iruinedyourday is offline
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Originally Posted by paulgiamatti [You must be logged in to view images. Log in or Register.]
I'M NOT A PART OF THE SYSTEM!
MY DAD'S NOT A PHONE
  #3  
Old 10-29-2014, 05:54 PM
Troubled Troubled is offline
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I just want coth ducking to end. It's fucking stupid and so are the people that perpetuate it.

I'd like to try racing from a set point in each zone as every FTE that doesn't have Taken in it does, or just fucking removing coth ducking so you can only coth when the mob is up.
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Old 10-29-2014, 05:56 PM
Troubled Troubled is offline
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I don't buy into the "different, not better" rhetoric that surrounds coth ducking. Jav spamming and coth ducking are bottom of the barrel. Everything else is better.
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  #5  
Old 10-29-2014, 06:12 PM
Rivthis Rivthis is offline
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Recode the mobs to spawn in random points

OR

Recode the mobs to spawn more often and/or less often in a WAY LONGER window, so you could have serv spawn 3 times in 2 days or 1 in 2 weeks. Basically WAY more randomness to when a mob will spawn.
  #6  
Old 10-30-2014, 12:27 AM
Magnar Magnar is offline
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Originally Posted by Rivthis [You must be logged in to view images. Log in or Register.]
Recode the mobs to spawn in random points

OR

Recode the mobs to spawn more often and/or less often in a WAY LONGER window, so you could have serv spawn 3 times in 2 days or 1 in 2 weeks. Basically WAY more randomness to when a mob will spawn.
Or guild leaders can just grow up and agree to a rotation so mobs can be on their set timers like they were on live, and people won't have to keep getting up at random hours of the night just to potentially log in for 15 minutes for nothing.

I must have been on the only server where the majority of guilds were actually ran by adults. We never had any of these issues. Ever. Guild leaders would get together on the forums, plan out who was getting what during what time slots, and anyone could say 'hey, we want a shot' as long as they could prove they were capable of handling it. Yea, it resulted in the top guilds on the server eventually merging with one another and the end result being 3 major guilds that were able to do endgame content, but that's what happens. Deals were made for one guild to tag along with another guild's timeslot and pick up stuff they didn't need as long as the same deal was made the other way around and eventually people just merged. Guilds that couldn't handle something alone teamed up and then they could handle it.

TMO and IB would still have their VP playground to themselves, only they just alternate every week without having to bicker like children about it, and everything else just falls into place from there. It also gives guilds a chance who can only clear things like hate or Fear trash AN ACTUAL CHANCE at getting something, even if they can't actually kill a boss.

It's not a hard system to figure out, but it's almost 1am and any sort of logic that gives everyone an actual chance to fully enjoy the full aspect of the server is going to fall on deaf ears, anyway.

As an afterthought, to those who will immediately say a rotation will never work who are actually a part of the endgame raid scene: Imagine being able to raid without being woken up from a dead sleep because your batphone went off, but you get to plan accordingly and show up at a set time, and just kill your boss then go about your business.
  #7  
Old 10-30-2014, 12:52 AM
Juryiel Juryiel is offline
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Originally Posted by Magnar [You must be logged in to view images. Log in or Register.]

As an afterthought, to those who will immediately say a rotation will never work who are actually a part of the endgame raid scene: Imagine being able to raid without being woken up from a dead sleep because your batphone went off, but you get to plan accordingly and show up at a set time, and just kill your boss then go about your business.
Exactly. I do not understand how pixels / 'competition' is more compelling than being able to raid without socking, tracking, and being woken up in the middle of the night. On my server on live everything was rotated, and each guild had 24 hours to kill their rotations after they were notified that something spawned (so not 24 hours after spawn but 24 hours after someone saw it, which could have been several hours after spawn since people did not sit in place hitting track repeatedly for hours on end).

Things like tracking mobs and batphoning didn't exist. Guilds just killed everything on their own time due to the rotation and 24 hour window. Top guilds may lose some pixels but will also not have to have people sitting and tracking, or waking up at odd hours. To me that seems like such a worthwhile tradeoff that it's hard to imagine so many people on this server aren't willing to make it. And overall, more players will have more fun.
  #8  
Old 10-30-2014, 09:57 AM
Magnar Magnar is offline
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Originally Posted by Juryiel [You must be logged in to view images. Log in or Register.]
Exactly. I do not understand how pixels / 'competition' is more compelling than being able to raid without socking, tracking, and being woken up in the middle of the night. On my server on live everything was rotated, and each guild had 24 hours to kill their rotations after they were notified that something spawned (so not 24 hours after spawn but 24 hours after someone saw it, which could have been several hours after spawn since people did not sit in place hitting track repeatedly for hours on end).

Things like tracking mobs and batphoning didn't exist. Guilds just killed everything on their own time due to the rotation and 24 hour window. Top guilds may lose some pixels but will also not have to have people sitting and tracking, or waking up at odd hours. To me that seems like such a worthwhile tradeoff that it's hard to imagine so many people on this server aren't willing to make it. And overall, more players will have more fun.
I think here it would be better if it was 24 hours after spawn to keep people still somewhat on their toes, but with spawns being on a set timer it wouldn't matter because you would KNOW when they spawn. GMs are active enough where they can easily toss out an announcement like 'Sirken Broadcasts: <Taken> forfeits Trakanon after not being able to kill him within the 24 hour allotted time limit due to wipes."

There brings up another point, though...after the 24 hours should mobs become FFA? Does the next guild in line get their turn?

For things like Trakanon there could even be a 3 strike rule - wipe 3 times and you're done, and can't attempt that mob again for a month. It'll keep people from trying to take slots they aren't capable of bringing down yet, force alliances and cooperation, and make people actually work at their own pace, rather than just trying to compete with IB and TMO.

Apologies to <Taken> for using them as my example, first name that isn't a mile long that popped into my head.
  #9  
Old 10-30-2014, 12:38 PM
Juryiel Juryiel is offline
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Quote:
Originally Posted by Magnar [You must be logged in to view images. Log in or Register.]
I think here it would be better if it was 24 hours after spawn to keep people still somewhat on their toes, but with spawns being on a set timer it wouldn't matter because you would KNOW when they spawn. GMs are active enough where they can easily toss out an announcement like 'Sirken Broadcasts: <Taken> forfeits Trakanon after not being able to kill him within the 24 hour allotted time limit due to wipes."

There brings up another point, though...after the 24 hours should mobs become FFA? Does the next guild in line get their turn?

For things like Trakanon there could even be a 3 strike rule - wipe 3 times and you're done, and can't attempt that mob again for a month. It'll keep people from trying to take slots they aren't capable of bringing down yet, force alliances and cooperation, and make people actually work at their own pace, rather than just trying to compete with IB and TMO.

Apologies to <Taken> for using them as my example, first name that isn't a mile long that popped into my head.
Yeah, I was not offering a specific prescription, just expressing my inability to understand why people wouldn't work toward those benefits (better sleep, no tracking, no socking) in exchange for loot. As far as after failures, if a guild failed to down their mob within 24 hours (as many attempts as they wanted, but within 24 hours - and this only in practice meant a few attempts as guilds would only attempt during their primetime, not at all hours of the day), the mob moved to the next guild in line, and that guild was given 24 hours from the time they were notified that they were up. Furthermore, if a guild failed twice to down their rotation mob, they were removed from that mob's rotation and had to re-earn their spot, by beating the currently rotating guild in a race, or having the currently rotating guild allow the new guild to just try the mob. If a guild that was not on rotation got the mob to enter rotation, that guild entered the rotation BEFORE the guild that was normally up, and the guild that was up still kept its turn and was up for the next spawn.

Again, not a recipe for p99, but we had VERY few rules that were straightforward and easy to understand by even new players, and yet our server had none of the issues we see here that the GMs despise. We didn't have a whole lot of small specific rules that required people to take a P1999 Law 101 course at their local university. So it's possible, but people here don't seem to value these things (consideration of others in community, sleep, no tracking, no socking) enough to want to do it. It's really rather strange that it's instead so cut-throat to the point of sleep sacrifice for Kunark loot. It will continue to baffle me.
  #10  
Old 10-29-2014, 06:21 PM
Raev Raev is offline
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R/R/R/R/R/R/R/C

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