Project 1999

Go Back   Project 1999 > Server Issues > Bugs > Velious Beta > General Beta Discussion

Closed Thread
 
Thread Tools Display Modes
  #151  
Old 10-25-2014, 05:04 PM
Oleris Oleris is offline
Planar Protector

Oleris's Avatar

Join Date: Dec 2013
Location: Anaheim ด้้้้้็็็็็้้
Posts: 1,382
Default

Quote:
Originally Posted by nilbog [You must be logged in to view images. Log in or Register.]
Over the past few days, I've applied spell drops to the Velious zones. The only zone left on my list is westwastes.

This page states in January 2001, wizard teleport spells were added to vendors. What spells and what vendors?
http://web.archive.org/web/200107110...p?Article=3171

Should all translocate spells require the appropriate dragon tooth? I assume they do.

I do have a few questions about how many spells particular npcs could drop:

Seneschal Aldikar
Chamberlain Krystorf
Grizznot
Yelinak - assuming up to 4?
growthplane minibosses (rumbleroot,ail,treah,etc)

The spell drops took a lot of research, but should be mostly in game next beta patch.
it's going to be a shits how having people run to all the rings/spires so they can get ported, but it's classic.
__________________
<Aftermath> Oleris- 60 epic necro, Olerris- 60 epic monk. Songerino 60 epic Bard

Halloween 2015 event: https://www.twitch.tv/videos/23440971

PL service
https://www.project1999.com/forums/s...d.php?t=313502
  #152  
Old 10-27-2014, 06:58 PM
nilbog nilbog is offline
Project Manager

nilbog's Avatar

Join Date: Oct 2009
Posts: 14,658
Default

Moved to Velious area. Bump to the past few posts.
  #153  
Old 10-27-2014, 08:13 PM
Kender Kender is offline
Fire Giant


Join Date: Aug 2010
Posts: 879
Default

cant say for sure but it wouldnt make sense that you could just translocate someone to CS and they pick up the tooth for future ports.

It used to be a big deal making sure all your characters tripped to CS for that tooth. If you didnt have a key you had to find someone with a key to group with to get into the zone (or quest/kill for a key which wasnt always an option)
  #154  
Old 10-28-2014, 01:40 AM
nilbog nilbog is offline
Project Manager

nilbog's Avatar

Join Date: Oct 2009
Posts: 14,658
Default

Pending update,
Added appropriate teeth to the wizard Translocate spells.

Quote:
Hsargra’s Wrath (wiz) (60) (quest) (added March 27, 2001 patch, with Incarnadine BP Nerf)
Porlos’ Fury (wiz) (60) (quest) (added March 27, 2001 patch, with Incarnadine BP Nerf)
Fixed, pending update.

Note:
-The npcs for these quests are disabled until ~March2001 except for Lawyla, Jualicn, and Tomekeeper Bjordnessin. They will not discuss relevant quest text or take item turn ins until ~March2001. If they shouldn't spawn, will need to know.
-The items required for these quests will drop when it becomes ~March2001.
  #155  
Old 10-28-2014, 10:59 AM
nilbog nilbog is offline
Project Manager

nilbog's Avatar

Join Date: Oct 2009
Posts: 14,658
Default

Were Small Portal Fragments always required for Translocate spells? Should they be added to the Solusek vendor in ~May 2001?

Additionally, this is in a thread I posted in 2010. Not sure where the actual allakhazam link is, but indicates the addition of ring/circle Surefall as well as Velious rings in November 2001. Is this correct?
Quote:
New Teleport SpellsNov 9th, 2001 at 3:02 PM by Allakhazam

Not mentioned in the patch notes are several new teleport spells that are now available. Druids can now self-teleport to Wakening Lands, Cobalt Scar and Great Divide and can both self and group teleport to Surefall Glades (about time too). Wizards get self teleports to Wakening Lands and Great Divide and translocations to all the Velious locations. Get the Wizard Spells at Solusek Ro and the Druid Spells in Greater Faydark.
Tags: EverQuest, News
http://www.project1999.com/forums/sh...7870#post27870
Last edited by nilbog; 10-28-2014 at 11:06 AM..
  #156  
Old 10-28-2014, 01:21 PM
Nirgon Nirgon is offline
Banned


Join Date: Jun 2011
Location: Ruins of Old Paineel
Posts: 14,480
Default

Question for Nilbog / anyone with the bane spells:

Are wizard banes requiring belly cast on beta? Myga is a BITCH to find.

Iirc they shouldn't require a belly cast as they do not on the live test server, although lures etc still should (and also do on the test server). I'm not finding a lot on this either way.


http://rrinnoruuk.yuku.com/topic/203...t#.VE_YC2dOVyI
Quote:
V. Spell Info
Porlo's Fury
Wizard of the 60th level spell.
Reagent's used: 2 Peridot's per cast
Dragon's it can be used on: Specific Type's of Dragons that are on Yelinak Faction
Damage: 2,000 Direct Damage Spell that will NEVER be resisted no matter what nor no matter the difficulty of the mob.
Cast Time: 6 Seconds
Recast Delay: 2.5 Seconds
Mana Used: 450
Ratio: Mana / Damage = .225

http://www.elitegamerslounge.com/hom...?f=177&t=69785
Quote:
This spell was introduced as a balance factor for wizards because of belly casting and AEs. Wizards did not have a pet to contribute outside of the mana drain components of some of the big dragons (Aaryonar for one) so this spell was introduced.
Last edited by Nirgon; 10-28-2014 at 01:53 PM..
  #157  
Old 10-28-2014, 01:34 PM
Ele Ele is offline
Planar Protector

Ele's Avatar

Join Date: Jan 2011
Posts: 5,290
Default

Summary:

December 4, 2000 - Velious Release -- Translocate (no confirmation box)
May 8, 2001 - Added Translocate: North Karana, Greater Faydark, Toxxulia, Combine and Group
May 8, 2001 - Added Confirmation yes/no box for all translocate spells.
June 27, 2001 - Added "Lesser" Translocate spells: Cazic-Thule, West Commons, Nektulos, North Ro
June 27, 2001 - Added "Small Portal Fragments".
November 8, 2001 - Added Translocate: Iceclad, Wakening Land, Cobalt Scar, Great Divide. Added Velious Gates/Rings: Great Divide, Cobalt Scar, Wakening Lands.


"Small Portal Fragments" required for CT, WC, Nek, NRo, Iceclad, Wakening Land, Cobalt Scar, Great Divide (Velious Translocates also require target to have appropriate Velious port tooth).
Target being Translocated (any of them) is required to group with the wizard for the life of the server.
Initially there should not be a confirmation box that the target is being translocated. Confirmation box added with May 8, 2001 patch adding "greater" translocate spells.


Sources and Links:

Added June 27, 2001 (same patch as removing dungeon restriction for Kunark evacs) for use with the "lesser spire" translocates: CT, WC, Nek, Nro.

https://web.archive.org/web/20011214...chive_0601.htm

Quote:
Lesser Translocates On Test Server:
The upcoming Translocates to the lesser combine ruins are for sale on the Test Server. These Translocates will push a player to Cazic Thule, West Commonlands, Nektulos Forest, and North Ro. Here's the data on the spells -

Mana Required: 225
Skill: Alteration
Allowable Targets: All
Range to Target: 100 feet
Casting Time: 10.0 seconds
Spell Recovery: 2.25 seconds
Recast Delay: 6.0 seconds
Reagent: small portal fragments, (1pp)
The spells are once again, found on the gnome within the Temple of Solusek Ro named, Terblyn Zelbus and they cost about 40pp each. The reagent, Small Portal Fragments, costs a little over 1pp, is a stackable item, and is also sold from Terblyn Zelbus. I have added the spells to the Level 44 Spells page but just remember that they are not on the live servers as of yet.
Velious Gates and Translocates added November 8, 2001

https://web.archive.org/web/20020123...ww.graffe.com/

Quote:
New Translocates and Gates For Sale:
Terblyn Zelbus (gnomish portal fragment merchant) in the Temple of Solusek Ro has a few new spells for sale.

Great Divide Gate (lvl 34) - 11pp
Cobalt Scar Gate (lvl 39) - 11pp
Wakening Lands Gate (lvl 39) - 11pp

Translocate: Iceclad (lvl 49) - 31pp
Translocate: Wakening Lands (lvl 49) - 31pp
Translocate: Cobalt Scar (lvl 49) - 31pp
Translocate: Great Divide (lvl 49) - 31pp



Target of Translocate must be grouped with wizard for life of the server:
http://www.tski.co.jp/baldio/patch/20020319.html

March 19, 2002 Patch
Quote:
Translocate spells no longer require that the target be grouped with the caster. Also, the dialogue box for this spell will remain longer.


Confirmation box for target of translocate added May 2001 along with Trans: Fay, Tox, NorthK, Combine, and Group:
http://www.tski.co.jp/baldio/patch/20010508.html
Quote:
Translocation spells: Five new Wizard 'push' spells have been added (Translocate: Fay, Tox, North, Combine and Group). Translocate spells send the group to the location, while the Wizard remains behind. Translocate Group sends everyone in the group (except the Wizard) to their own bind points. Translocate Group can be found on NPCs in Velious (and they won't give them up easily). The others are available on an exclusive vendor. All Translocate spells (even the original Translocate) have confirmation boxes that must be accepted before the target will be sent. And Wizards can no longer Translocate themselves.


2002 FAQ on Wizards from Graffe's Forum.

http://www.graffe.com/forums/showthr...ht=translocate

Quote:
11. Ports and Translocates.

Q: Which translocates require portal fragments?
A: West Commons, North Ro, Great Divide, Cobalt Scar, Cazic Thule, Nektulos, Waking Lands, Iceclad Ocean.

Q: Where can I buy portal fragments?
A: In the temple of Solusek Ro from a short chap named Terblyn Zelbus located in the back of the temple on the right hand side on a balcony.
http://www.graffe.com/forums/showthr...ht=translocate

July 2001 Post:

Quote:
I think the new translocate spels are also level 39..
Nektulos, Common, West Karana, NRO, Cazic

each is around 40pp sold by the same gnome in Temple of Sol Ro

they all use a component sold 1 pp called something like "portal fragment"





https://web.archive.org/web/20010720...://graffe.com/
May 2001 Response from Absor regarding confirmation boxes and needing to be grouped.
Quote:
"The Translocate spells will still require you to be grouped with someone you wish to Trans. This isn't a bug. It was left in to prevent people from spamming others with requester boxes.

- Lawrence Poe"

I've had a lot of comments about this topic. This is how we want this to work. It's going to work this way for the foreseeable future. Try it out for a while, see how it works and see if this is really a problem. While we might change this at some time in the future, it's going to stay as it is for now.

Alan
Costs of Translocates added in May 2001:
https://web.archive.org/web/20010720...://graffe.com/
Quote:
Zone Translocate Costs:
Yesterday I posted the price on the new translocates was around 13 to 16pp. I was wrong. The actual price fluctuates from about 18pp to 24pp each.
Last edited by Ele; 10-29-2014 at 12:58 PM.. Reason: summarized and cleaned up.
  #158  
Old 10-28-2014, 01:48 PM
Ele Ele is offline
Planar Protector

Ele's Avatar

Join Date: Jan 2011
Posts: 5,290
Default

Quote:
Originally Posted by nilbog [You must be logged in to view images. Log in or Register.]
Additionally, this is in a thread I posted in 2010. Not sure where the actual allakhazam link is, but indicates the addition of ring/circle Surefall as well as Velious rings in November 2001. Is this correct?
Ring of Surefall and Circle of Surefall
Yes. I can't find a specific patch note at the moment, but here is a corroborating post from the alt.games.everquest circa December 2001.

https://groups.google.com/d/msg/alt....Q/TO95pEKmdSIJ


Quote:
> Holy shit, there's a port to Surefall?! My human druid left there
> around level 8, I've only been to Qeynos area 2 or 3 times since then
> partly because (I thought) my closest ports were NK or Tox. I'm
> pretty sure this spell wasn't available when I was 19th, and it's not
> in the players guide I have (very old, the original). Anyone know how
> long this spell has been ingame?

Not long. It was added maybe 6-8 weeks ago, if I recall correctly.

Mey
Last edited by Ele; 10-28-2014 at 05:23 PM..
  #159  
Old 10-28-2014, 05:13 PM
Oleris Oleris is offline
Planar Protector

Oleris's Avatar

Join Date: Dec 2013
Location: Anaheim ด้้้้้็็็็็้้
Posts: 1,382
Default

Quote:
Originally Posted by nilbog [You must be logged in to view images. Log in or Register.]
Were Small Portal Fragments always required for Translocate spells? Should they be added to the Solusek vendor in ~May 2001?

Additionally, this is in a thread I posted in 2010. Not sure where the actual allakhazam link is, but indicates the addition of ring/circle Surefall as well as Velious rings in November 2001. Is this correct?


When I played my wizard in the late velious era I always had to have stacks of fragments to TL people. I have no idea if it was like that on launch, but I know 100% for sure that they were required before Luclin launched.
__________________
<Aftermath> Oleris- 60 epic necro, Olerris- 60 epic monk. Songerino 60 epic Bard

Halloween 2015 event: https://www.twitch.tv/videos/23440971

PL service
https://www.project1999.com/forums/s...d.php?t=313502
  #160  
Old 10-29-2014, 12:40 PM
nilbog nilbog is offline
Project Manager

nilbog's Avatar

Join Date: Oct 2009
Posts: 14,658
Default

Quote:
Originally Posted by Ele [You must be logged in to view images. Log in or Register.]
May 8, 2001 - Added Translocate: North Karana, Greater Faydark, Toxxulia, Group.
June 27, 2001 - Added "Lesser" Translocate spells: Cazic-Thule, West Commons, Nektulos, North Ro
June 27, 2001 - Added "Small Portal Fragments".
November 8, 2001 - Added Translocate: Iceclad, Wakening Land, Cobalt Scar, Great Divide. Added Velious Gates/Rings: Great Divide, Cobalt Scar, Wakening Lands.
Fixed, pending update.

Quote:
May 8, 2001 - Added Confirmation yes/no box for all translocate spells.
Listed for dev work and discussion.

Quote:
"Small Portal Fragments" required for CT, WC, Nek, NRo, Iceclad, Wakening Land, Cobalt Scar, Great Divide (Velious Translocates also require target to have appropriate Velious port tooth).
Fixed, pending update.

Quote:
Target being Translocated (any of them) is required to group with the wizard for the life of the server.
Listed for source developers to fix.
Closed Thread


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -4. The time now is 10:21 PM.


Everquest is a registered trademark of Daybreak Game Company LLC.
Project 1999 is not associated or affiliated in any way with Daybreak Game Company LLC.
Powered by vBulletin®
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.