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  #141  
Old 10-20-2014, 02:33 AM
Juryiel Juryiel is offline
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I keep seeing this 'Incentivize Class C' stuff both here and from the raid forum. Apparently GMs really want to get more guilds to move to class C as some sort of worth-while goal, but so far their attempts of keeping VP class C and having class C get more loot hasn't paid off. I have the solution.

Here's a complete step by step guide to accomplishing that:

1. Make competition between guilds fun.

Most people aren't going to want to play in a 'competitive' class when competitive means FTE poopfest. Yes, FTE poopfest is definitely effort, and maybe it should be rewarded with all sorts of VPs, but for most people, all the VPs in the world aren't enough to get them to be part of that.

If competition between guilds is made to be fun somehow guilds will just go to class C when they feel they are able. Obviously a bunch of guilds now COULD go to class C, but they don't even though there are VPs on the line, which must mean that the class C play style is not even close to neutral in terms of fun for these guilds. Now, I'm not sure how you can accomplish step #1 there, but if it's not possible, then I ask, why even try to incentivize people to play in ways that are not fun but instead come down to poopfest FTE, especially considering how GMs have also claimed they don't really want people to play that way? The type of 'effort' people generally want to put into EQ is mostly PVE rather than various forms of PVP, specifically because EQ mechanics. This is not to say that class C shouldn't have exclusive VP access. If GMs want to reward the type of effort it takes to be class C, by all means. But for most people, desire for loot will not trump desire to play in ways that are fun - and that's a good thing - so this method of incentivizing wont' really get very far.

This is actually very similar to telling people from blue to go play on red. Even with all of the exp boosts, and all of the content guilds could be taking on red, they won't go. They would sooner run out of content on blue and quit.

So in both cases this 'incentivizing' is misguided, and at best translates to an effort to get people to log into a 15 year old game to do something that isn't having fun. Good luck with that effort.

TL;DR
Blah blah Class R blah blah Class C blah blah VP.
  #142  
Old 10-20-2014, 04:46 AM
SyanideGas SyanideGas is offline
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Quote:
Originally Posted by Juryiel [You must be logged in to view images. Log in or Register.]
I keep seeing this 'Incentivize Class C' stuff both here and from the raid forum. Apparently GMs really want to get more guilds to move to class C as some sort of worth-while goal, but so far their attempts of keeping VP class C and having class C get more loot hasn't paid off. I have the solution.

Here's a complete step by step guide to accomplishing that:

1. Make competition between guilds fun.

Most people aren't going to want to play in a 'competitive' class when competitive means FTE poopfest. Yes, FTE poopfest is definitely effort, and maybe it should be rewarded with all sorts of VPs, but for most people, all the VPs in the world aren't enough to get them to be part of that.

If competition between guilds is made to be fun somehow guilds will just go to class C when they feel they are able. Obviously a bunch of guilds now COULD go to class C, but they don't even though there are VPs on the line, which must mean that the class C play style is not even close to neutral in terms of fun for these guilds. Now, I'm not sure how you can accomplish step #1 there, but if it's not possible, then I ask, why even try to incentivize people to play in ways that are not fun but instead come down to poopfest FTE, especially considering how GMs have also claimed they don't really want people to play that way? The type of 'effort' people generally want to put into EQ is mostly PVE rather than various forms of PVP, specifically because EQ mechanics. This is not to say that class C shouldn't have exclusive VP access. If GMs want to reward the type of effort it takes to be class C, by all means. But for most people, desire for loot will not trump desire to play in ways that are fun - and that's a good thing - so this method of incentivizing wont' really get very far.

This is actually very similar to telling people from blue to go play on red. Even with all of the exp boosts, and all of the content guilds could be taking on red, they won't go. They would sooner run out of content on blue and quit.

So in both cases this 'incentivizing' is misguided, and at best translates to an effort to get people to log into a 15 year old game to do something that isn't having fun. Good luck with that effort.

TL;DR
Blah blah Class R blah blah Class C blah blah VP.
Can get on board with what you just said.
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  #143  
Old 10-20-2014, 05:42 AM
sulpher01 sulpher01 is offline
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Why does everyone skip over the obvious solution.... both class C and R seem to agree that the only fun time on this server competition wise is during the simulated repops. Why not just make the only repops the simulated repops? Just do more of them.
  #144  
Old 10-20-2014, 06:33 AM
arsenalpow arsenalpow is offline
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Quote:
Originally Posted by sulpher01 [You must be logged in to view images. Log in or Register.]
Why does everyone skip over the obvious solution.... both class C and R seem to agree that the only fun time on this server competition wise is during the simulated repops. Why not just make the only repops the simulated repops? Just do more of them.
Because they're manually done and not having a timed repop is not classic (even if there's variance.

I think you're right though, each side likes repops because it's an actual race as opposed to socking with coth duckers.
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  #145  
Old 10-20-2014, 07:13 AM
Fanguru Fanguru is offline
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When you want a customer to get hooked on something, you let them try it first.

Maybe class R would be more interested in VP if we could go for a target on a rare occasion without risking the jump to class C.

I don't understand class C reluctance, some of their members keep saying half the dragons in there don't even drop anything they need.

It's a shame staff made it pretty clear VP will remain C only, and class C guards VP just to avoid losing any ground and keep looking down on filthy casuals.
  #146  
Old 10-20-2014, 07:40 AM
arsenalpow arsenalpow is offline
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Quote:
Originally Posted by Fanguru [You must be logged in to view images. Log in or Register.]
When you want a customer to get hooked on something, you let them try it first.

Maybe class R would be more interested in VP if we could go for a target on a rare occasion without risking the jump to class C.

I don't understand class C reluctance, some of their members keep saying half the dragons in there don't even drop anything they need.

It's a shame staff made it pretty clear VP will remain C only, and class C guards VP just to avoid losing any ground and keep looking down on filthy casuals.
The reluctance to join class C is due to being forced to raid against the sociopaths that are TMO/IB.
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  #147  
Old 10-20-2014, 07:41 AM
Fanguru Fanguru is offline
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I suppose I wasn't clear enough. I was talking about the class C reluctance to give up any single dragon in VP to class R.
  #148  
Old 10-20-2014, 09:03 AM
sulpher01 sulpher01 is offline
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Quote:
Originally Posted by arsenalpow [You must be logged in to view images. Log in or Register.]
Because they're manually done and not having a timed repop is not classic (even if there's variance.

I think you're right though, each side likes repops because it's an actual race as opposed to socking with coth duckers.
It's not like it would be hard to work out though... soon as the last mobs dead start the global respawn timer.
  #149  
Old 10-20-2014, 09:11 AM
arsenalpow arsenalpow is offline
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Quote:
Originally Posted by sulpher01 [You must be logged in to view images. Log in or Register.]
It's not like it would be hard to work out though... soon as the last mobs dead start the global respawn timer.
The staff has been pretty clear that they aren't going to code any changes to the rotation system. The current repops are triggered whenever Rogean feels like it. It's not going to change.
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  #150  
Old 10-20-2014, 09:17 AM
Whirled Whirled is offline
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ITT: Nerds thinking playing video games takes balls.
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