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  #1  
Old 10-17-2014, 01:49 PM
quido quido is offline
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So compete for one mob a week or whatever. That's about what you're getting currently anyways right?

You could always throw in an argument for a reduced variance. I get the feeling most people in Class C are tired of the windows as they are.
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  #2  
Old 10-17-2014, 01:54 PM
TMBLOW TMBLOW is offline
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Quote:
Originally Posted by quido [You must be logged in to view images. Log in or Register.]
So compete for one mob a week or whatever. That's about what you're getting currently anyways right?

You could always throw in an argument for a reduced variance. I get the feeling most people in Class C are tired of the windows as they are.

So you dont even have an answer to the question I posed which you felt didnt deserve to be posed due to your wonderful and insightful list.

My point exactly.

Until there is a way for class R guilds to 'sell' to their members a trip to Class C as something that wont be permanent and binding because they can do XYZ if it doesnt work out.

It will never happen.

But continue to cite the fact its about free easy kills and handouts why they dont change.
  #3  
Old 10-17-2014, 02:00 PM
Lazie Lazie is offline
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Here is an idea for repops. Keep the mobs in VP Class C...Put the 2 kill bag limit in place for Class C guilds in VP on repops.... This puts 2 mobs on repops Class R guilds can choose or not choose to go after (Practice in VP). If they choose not to then Class C still kills them when the bag limit timer runs out. However keep the penalty that they have to go to Class C if they kill one of those mobs.
  #4  
Old 10-17-2014, 02:05 PM
TMBLOW TMBLOW is offline
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Originally Posted by Lazie [You must be logged in to view images. Log in or Register.]
Here is an idea for repops. Keep the mobs in VP Class C...Put the 2 kill bag limit in place for Class C guilds in VP on repops.... This puts 2 mobs on repops Class R guilds can choose or not choose to go after (Practice in VP). If they choose not to then Class C still kills them when the bag limit timer runs out. However keep the penalty that they have to go to Class C if they kill one of those mobs.
again, Class R doesnt want VP handouts lol

I think most would like the opportunity to test the waters, but still have a way to not throw their guild charters out the window bc they engaged a VP dragon and won

if there's language somewhere that leadership can show its members if stuff doesnt work out whether be burnout/turnover/failure/cant compete etc etc that they can return to Class R and thusly return to building their progression at the slower pace it experienced before graduating to C....

it will happen.
  #5  
Old 10-17-2014, 02:12 PM
Lazie Lazie is offline
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Originally Posted by TMBLOW [You must be logged in to view images. Log in or Register.]
again, Class R doesnt want VP handouts lol

I think most would like the opportunity to test the waters, but still have a way to not throw their guild charters out the window bc they engaged a VP dragon and won

if there's language somewhere that leadership can show its members if stuff doesnt work out whether be burnout/turnover/failure/cant compete etc etc that they can return to Class R and thusly return to building their progression at the slower pace it experienced before graduating to C....

it will happen.
What ? Go read the raid forums. THat is exactly what they asked for except they want VP to change from Class C to FFA on the sim repops so they don't have to swap classes if they kill them. My proposal is fair. It gives 2 Class C mobs left untouched for the duration of the bag limit. Heck 2 repops a month =4 kills for any guild that takes that path. It's pretty rewarding for anyone making the step up. But it has the penalty of being Class C and no longer eligible for the rotation.
  #6  
Old 10-17-2014, 02:30 PM
TMBLOW TMBLOW is offline
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Originally Posted by Lazie [You must be logged in to view images. Log in or Register.]
What ? Go read the raid forums. THat is exactly what they asked for except they want VP to change from Class C to FFA on the sim repops so they don't have to swap classes if they kill them. My proposal is fair. It gives 2 Class C mobs left untouched for the duration of the bag limit. Heck 2 repops a month =4 kills for any guild that takes that path. It's pretty rewarding for anyone making the step up. But it has the penalty of being Class C and no longer eligible for the rotation.
Its an interesting idea but

this is what is funny about your Class C mindset, killing VP mobs and becoming Class C is referred to as a PENALTY. As a negative!!!

The attitude is: ha ha ur now class C, suck it no more handouts lolz

The attitude should be: damn, they beat us to the dragon. GG

Having VP be FFA on repops would allow for some amazing RnF....
  #7  
Old 10-17-2014, 02:42 PM
Lazie Lazie is offline
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Quote:
Originally Posted by TMBLOW [You must be logged in to view images. Log in or Register.]
Its an interesting idea but

this is what is funny about your Class C mindset, killing VP mobs and becoming Class C is referred to as a PENALTY. As a negative!!!

The attitude is: ha ha ur now class C, suck it no more handouts lolz

The attitude should be: damn, they beat us to the dragon. GG

Having VP be FFA on repops would allow for some amazing RnF....
No in this case Killing in Class C is a positive. Changing to Class C is a positive now also. For instance when a Class C guild has a bad week they still kill 3 or 4 mobs that week. On top of those numbers you are now guaranteed 2 kills per repop in VP. It also wouldn't make amazing RNF. Class R guilds would simply wait until TMO/IB had killed their 2 in there and then kill what was left. It's a pointless change to go FFA on repops in VP. Make it carry weight. Have those mobs there alive begging to be killed and have a price for killing them
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