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Old 10-17-2014, 12:45 AM
Raev Raev is offline
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Originally Posted by NirrtiXXX [You must be logged in to view images. Log in or Register.]
If I am looking at things wrong... I just do not want to get to a certain point in the game and be stuck with no one to group with because "that class is worthless" etc.
Then roll enchanter or shaman. Even a terrible enchanter will get groups all the time.

Necros can be a fantastic group class: charm for insane damage, extremely efficient heals, snare (and a bit of fear for casters here and there), decent CC with root/screaming terror, FD splits, and so on. The problem is most groups will want a monk to split, an enchanter to CC, and a cleric to heal, so necromancers end up either soloing in HS North/West or doing a ghetto mage impersonation in groups, which only reinforces their reputation as being mediocre.

Bards are not as popular as enchanters because a) they don't bring charm wtfpwnage and b) they have a 40% xp penalty. Few people play them because they are so exhausting, and most of the people that do play them are bad. Getsmurfed to the contrary, no one wants a bard tanking raid mobs unless they mean hate/fear trash.

I would not roll a class with the endgame in mind. First, the endgame here kinda sucks (although it has improved greatly in the past year). Second, good players are better than good classes: there are plenty of terrible monks, warriors, clerics, and other nominally good raid classes out there. Third, raiding is actually fairly boring compared to grouping, because you get to use only the most basic parts of your class: Shadowknights don't get to pull, Clerics don't get to stun or blur, Necromancers and Wizards don't get to CC, and so on.

TL;DR: roll an Enchanter or a Shaman and enjoy leveling up and see where it takes you.
  #2  
Old 10-17-2014, 09:20 AM
Byrjun Byrjun is offline
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Originally Posted by Raev [You must be logged in to view images. Log in or Register.]
Third, raiding is actually fairly boring compared to grouping, because you get to use only the most basic parts of your class: Shadowknights don't get to pull, Clerics don't get to stun or blur, Necromancers and Wizards don't get to CC, and so on.
This is pretty inaccurate. Different raids require different things. Shadowknights pull in VP all the time, clerics are a really important CC class on CT, necromancers/wizards often CC other peoples' trains on Nagafen/Vox, etc.

If you're doing raids by the book and have all the time in the world then yeah, maybe these abilities go underutilized, but that's why they're secondary abilities.
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Old 10-17-2014, 10:21 AM
Raev Raev is offline
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Originally Posted by Byrjun [You must be logged in to view images. Log in or Register.]
This is pretty inaccurate. Different raids require different things. Shadowknights pull in VP all the time, clerics are a really important CC class on CT, necromancers/wizards often CC other peoples' trains on Nagafen/Vox, etc.
Would you be happier if I amended my statement to "most of the time" ? Your examples stand out precisely because they are not the usual case (well, except for SKs pulling VP).
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Old 10-18-2014, 12:44 PM
webrunner5 webrunner5 is offline
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What hardly ever gets brought up in these type of threads is what is your playing style??

If say you are a women that has little kids no way you should really be the main healer, ergo, Cleric in a group. Nor be the main Tank. You have to be there most of the time to play those classes. It is hard enough on here to get groups and it does not take a lot for them to break up either. Having someone afk half the time in a group pretty much sucks to most people in it. I know it does for me. Everyone has to be afk a few times, doorbell, phone, kids fighting, etc. but. So think more on the lines of a class that can do both. Solo and group.

Some classes take a hell of a lot of skill and knowledge of zones to play. So if a person is brand new to this game, it might be better to play say a Mage and watch and learn how a harder class is played in groups to make one of them. Having group members die left and right is not a lot of fun and you also get a bad rep doing it.

But the only real way to learn a class is to just go out and do it. I NEVER could twist worth a crap so I never played a Bard very much till live came out with Melody. And Melody will never be in this game.

But there is a reason people have alts or play classes that can be good at solo and grouping. I have 16 alts on here alone, so he is without sin lol.
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Old 10-23-2014, 10:37 AM
webrunner5 webrunner5 is offline
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Quote:
Originally Posted by Raev [You must be logged in to view images. Log in or Register.]
Necros can be a fantastic group class: charm for insane damage, extremely efficient heals, snare (and a bit of fear for casters here and there), decent CC with root/screaming terror, FD splits, and so on. The problem is most groups will want a monk to split, an enchanter to CC, and a cleric to heal, so necromancers end up either soloing in HS North/West or doing a ghetto mage impersonation in groups, which only reinforces their reputation as being mediocre.
I think a Necro is the best solo class in the game for fun. I know a Enchanter is probably the best at getting great loot, but once you get J Boots on a Necro they have every trick in the book in this game other than being able to port. There is pretty much nothing they can't do with all the spells they get. But as has been stated they are a lot more of a solo class than grouper. At high levels a Necro is scary what they can do even grouped.

At lower levels I have amazed a lot of people as being the ONLY healer in the group. And they made no effort to find one. A well played Necro like a well played Bard is a thing of beauty.
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