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| View Poll Results: Do Hybrids share xp penalty with the group? | |||
| Yes |
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56 | 84.85% |
| No |
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10 | 15.15% |
| Voters: 66. You may not vote on this poll | |||
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#1
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No offense, just an observation and opinion. WoW is a good game too, for people that like that sort of thing. As for you liking the challenge of doing the hard stuff, I can respect that. | |||
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#2
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I like EQ more because the leveling processes is: "kill 2 mobs, afk 10 minutes to do laundry and study". I am more productive around the house and get more done when playing solo classes in EQ than virtually any other time. Yay downtime [You must be logged in to view images. Log in or Register.] wow is "click click click click CLICK CLICK CLICK CLICK" for 8 hours straight. I like a game I can play while I can watch TV or read a book unless I'm grouped with guildmates or friends. wow does not facilitate that. | |||
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Last edited by Tol; 10-26-2010 at 10:44 AM..
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#3
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#4
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It sounds like you were probably in a hardcore raiding guild, or one that wanted to be, of which there are only about a dozen per server of the hundreds (perhaps thousandish) guilds per server. (In other words, the hardcore min-maxing scene (which I'm absolutely a part of in that game) is actually very small.) In regards to EQ, I can understand why he plays it over WoW. Especially in regards to the challenge and power an individual can attain in this game depending on the class. In WoW, there is no real challenge in the outside world, nor in dungeons. It only really hits in raids and even then a lot of it is actually pretty easy conceptually. EQ has a steep difficulty curve, not only that the mobs in the game drop interesting loot (something a game like WoW seriously lacks, their items are bound to stat budgets and level requirements and they're all basically the same thing with "change x to y" certain stat). Understandably, at some point in the EQ timeline, gear starts becoming ridiculous and every piece of high end gear was just a massive increase to all stats and had no real flavor to it, but I don't think this server reaches that point. However, Tol, you may have inspired me to make a Bard =P | |||
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#5
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I'm not trying to typecast WoW players, but the game is built to cater to min-maxers. EQ is also built to cater to min-maxers, but the game is 11 years old now, and anyone who is coming back here is probably coming back for nostalgia when min-max gameplay was not even heard of and not due to a min-max idea. Playing an 11 year old game is the opposite of the min-maxer mentality, especially given the culture that once surrounded EQ so many years ago. | |||
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#6
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Min-maxers existed on EQ from as far back as anyone can remember. Seriously dude, people parsing text logs and calculating exactly which stats stop being useful after which soft/hard cap is as min-maxy as it gets, and they were doing it in UO/muds/etc before EQ even hit the scene. I think you have rose-colored glasses on if you don't think most everquest players were as bad as their wow counterparts. As soon as kunark opened, the LOIO highway became the norm and was populted 24/7, not the exception. Getting anyone outside of guild/friends to go do something fun/challenging like dalnir, nurga, and other dungeons was an exercise in frustration. "LEAVE MY DREADLANDS? I DONT THINK SO BUDDY" Also we have a shaman thread basically every week thats like, "hey how do I exactly allocate my statistics perfectly so I will be the best at everything I ever do". Nostalgia's there for sure, but people play for a lot of other reasons. Quote:
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Last edited by Tol; 10-26-2010 at 07:58 PM..
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#7
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I don't know who you hung out with on Live in the old days, but it sounds like you got screwed in the nostalgia department. I, on the other hand, had fun. | |||
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