![]() |
|
|||||||
| View Poll Results: How close should players have to be to the spore king? | |||
| On his spawn point or just behind the castle |
|
79 | 42.93% |
| Zone out/brain rooms |
|
23 | 12.50% |
| Tube/wherever the fuck you can pull him to |
|
82 | 44.57% |
| Voters: 184. You may not vote on this poll | |||
![]() |
|
|
Thread Tools | Display Modes |
|
|
|
#1
|
|||
|
A full group moving into a camp someone is already occupying anywhere is lame, dont create a server culture of "WE MOVED IN HERE SO SHUTUP" that's like fucking some mistmoore shit.
I dont think its fair, I see that translating into someone not being able to solo a camp anywhere in the game. | ||
|
|
|||
|
#2
|
||||
|
Quote:
just my 2 cents. | |||
|
|
||||
|
#3
|
||||
|
Quote:
IMO, tube room is not near fungi king. exit room is. Not only is the lower zone out room (or the hall just outside that room) geographically nearby to the king room, but it is the better logical place to set up camp to avoid unnecessary roamers and potential issues in a camp that is actually challenging for most folks to hold. The surgical strike is a non-issue imo, though I don't know if GMs take this into account. To me, it makes zero difference whether or not someone is sniping the PH and leaving every other mob in the zone up or if they are slaughtering everything in the zone. As long as there is no zone disruption (i.e. training of mobs on others to split the camp) sniping is perfectly legit imo. If GMs do take this into account when ruling, I don't see it anywhere in the policy regarding camps. | |||
|
Last edited by fastboy21; 10-06-2014 at 04:15 PM..
|
|
|||
|
#4
|
||||
|
Quote:
__________________
Gunnter - 60 Assassin Syzzurp Purpledrank - 60 Grandmaster Scientology Tomcruise -60 Phantasmist < The Mystical Order > | |||
|
|
||||
|
#5
|
||||
|
Quote:
| |||
|
|
||||
![]() |
|
|