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View Poll Results: How close should players have to be to the spore king?
On his spawn point or just behind the castle 79 42.93%
Zone out/brain rooms 23 12.50%
Tube/wherever the fuck you can pull him to 82 44.57%
Voters: 184. You may not vote on this poll

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  #1  
Old 10-06-2014, 02:59 AM
iruinedyourday iruinedyourday is offline
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A full group moving into a camp someone is already occupying anywhere is lame, dont create a server culture of "WE MOVED IN HERE SO SHUTUP" that's like fucking some mistmoore shit.

I dont think its fair, I see that translating into someone not being able to solo a camp anywhere in the game.
  #2  
Old 10-06-2014, 04:30 AM
teija teija is offline
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Quote:
Originally Posted by derubael
You do not necessarily need to be at the spawn point to call it 'claimed' while it is uncontested, however, if someone else wishes to contest the 'camp' you do need to return to the 'camp' and maintain a presence at or very near the spawn(s) in order to hold it.
This is quote from the Play Nice Policy, I take this to mean if a grp rolls down the tube to king camp and a duo is sitting there pulling the PH,They must return "very near" the king spawn. I think we all can agree the tube room is not "very near" the King at all, exit room mabey, thro door near water would be in my opinion "very near" the king.

just my 2 cents.
  #3  
Old 10-06-2014, 04:11 PM
fastboy21 fastboy21 is offline
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Quote:
Originally Posted by teija [You must be logged in to view images. Log in or Register.]
I think we all can agree the tube room is not "very near" the King at all, exit room mabey, thro door near water would be in my opinion "very near" the king.

just my 2 cents.
This is where the rule becomes subjective, and you don't know what "nearby" really means until the GM rules on it.

IMO, tube room is not near fungi king. exit room is.

Not only is the lower zone out room (or the hall just outside that room) geographically nearby to the king room, but it is the better logical place to set up camp to avoid unnecessary roamers and potential issues in a camp that is actually challenging for most folks to hold.

The surgical strike is a non-issue imo, though I don't know if GMs take this into account. To me, it makes zero difference whether or not someone is sniping the PH and leaving every other mob in the zone up or if they are slaughtering everything in the zone. As long as there is no zone disruption (i.e. training of mobs on others to split the camp) sniping is perfectly legit imo. If GMs do take this into account when ruling, I don't see it anywhere in the policy regarding camps.
Last edited by fastboy21; 10-06-2014 at 04:15 PM..
  #4  
Old 10-07-2014, 04:03 PM
bigsykedaddy bigsykedaddy is offline
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Quote:
Originally Posted by teija [You must be logged in to view images. Log in or Register.]
This is quote from the Play Nice Policy, I take this to mean if a grp rolls down the tube to king camp and a duo is sitting there pulling the PH,They must return "very near" the king spawn. I think we all can agree the tube room is not "very near" the King at all, exit room mabey, thro door near water would be in my opinion "very near" the king.

just my 2 cents.
I hope you all know that before we started doing it in the tube room we did a Enchanter / BP cleric / Monk in the zone out room... that is still 3 people , you can still afk for quite some time. I think everyone needs to just stop QQing so much over everything.
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  #5  
Old 10-07-2014, 04:05 PM
Korben Korben is offline
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Quote:
Originally Posted by bigsykedaddy [You must be logged in to view images. Log in or Register.]
I hope you all know that before we started doing it in the tube room we did a Enchanter / BP cleric / Monk in the zone out room... that is still 3 people , you can still afk for quite some time. I think everyone needs to just stop QQing so much over everything.
Will never happen. People will always piss and moan about someone else doing what they want to/can't do themselves.
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