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#2
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I can speak on behalf of chanter/cleric duo and why this is a better duo than warrior/cleric, for example.
Enchanter/Cleric - I charm a dark blue pet, weaponize and haste it. Thing is going to out dps almost any comparable toon my level and have a ton of HP to boot. - I walk into a room with 5 spawns, pacify and single pull one of them - I slow the mob we're fighting, my pet destroys it because math - Cleric complete heals my pet whenever necessary and has no mana issue because of my mana regen buff. If my pet dies, oh well.. get a new one, it happens.. if it's about to die, I break it and nuke it down for more exp anyway. - We get 3 adds from a train, I mez all 3 and we're still safe. Keep them CC'd while we burn them down one after the other. Warrior/Cleric - Cleric can still pacify for single pulls, most will tell you it's crit resist heaven.. chanters stack up charisma as a primary stat so they don't have as much of an issue with this - No slow + no haste + no mana buff = cleric mana issues from having to heal way more - No haste = potential 70% increase of attack speed is missing in this duo (equate more dps to shorter fights, less down-time) - If adds, root is only option. Cleric has to cc and heal while other class can only dps/taunt and continue to take damage, no utility - If train, likely wiping or ending up fight nearly OOM.. no oh-shit protection plan in this duo Also.. War or Monk/Chanter/Cleric = Super powerful trio. Can definitely get a lot done. | ||
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Last edited by Ahmet; 09-26-2014 at 02:58 PM..
Reason: Trio
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