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Old 09-18-2014, 08:23 PM
Pheer Pheer is offline
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How to tank: Make a key to assist your puller, spam it as hes getting in camp till you get target then disease cloud it off him

For mezzed mobs I switch targets before the current one is dead and shadow vortex it a couple times. Once the current mob is dead i try to taunt it once then break with disease cloud. If taunt failed then the shadow vortexes and disease cloud hopefully are enough to pull it off of the chanter, if taunt succeeded then youre top of the list anyway and the disease cloud will start you off with solid agro.

I also like to keep wave of enfeeblement up on the spell bar when im grouping in case a few too many get pulled so I can try to peel them all onto me and keep casters/healers up long enough to get it under control.
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Old 10-06-2014, 07:57 PM
Veleria Veleria is offline
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When you refer to disease cloud do you mean the level 9 dot or are you talking upgrades at higher levels. Is the agro from it that good? Is there any explanation on how that works?
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Old 10-06-2014, 10:42 PM
Pheer Pheer is offline
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Quote:
Originally Posted by Veleria [You must be logged in to view images. Log in or Register.]
When you refer to disease cloud do you mean the level 9 dot or are you talking upgrades at higher levels. Is the agro from it that good? Is there any explanation on how that works?
Yes, the level 9 dot disease cloud has really high agro generation
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Old 10-14-2014, 03:00 AM
Buellen Buellen is offline
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As other have said

Disease Cloud is high agro spell.

All the hybrid melee classes have 1 spell from their level 9 set that generates a lot of agro.

Paladin: Flash of Light

Ranger: flame lick

Shadow Knight : Disease Cloud

i believe disease cloud is the best one followed by flame lick. Flash of light is last due positioning needed to maintain mob agro or it running off in random direction.
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