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#1
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You have a full log (like the last one you posted) of a failed attempt instead of just the last blurb?
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#2
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Nvm this is wrong
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Last edited by Widan; 09-09-2014 at 12:08 PM..
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#3
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2014-09-10 00:14:45 Starting EverQuest (Build Oct 31 2005 10:33:37)
2014-09-10 00:14:45 Timezone: UTC+8h00m 2014-09-10 00:14:45 Loading graphics DLL. 2014-09-10 00:14:45 Parsing INI file .\eqclient.ini 2014-09-10 00:14:45 INI file .\eqclient.ini loaded. 2014-09-10 00:14:46 Initializing timers. 2014-09-10 00:14:49 Checking critical files. 2014-09-10 00:14:49 Initializing WinSock. 2014-09-10 00:14:49 Enumerating 3D devices. 2014-09-10 00:14:49 Found adapter #0 - AMD Radeon HD 6370M (8.17.10.1043) 2014-09-10 00:14:49 Adapter #0 - AMD Radeon HD 6370M : 2014-09-10 00:14:49 32Bit = 1, D32 = 0, D24 = 1, D16 = 1 2014-09-10 00:14:49 16Bit(565) = 1, D32 = 0, D24 = 1, D16 = 1 2014-09-10 00:14:49 16Bit(1555) = 0, D32 = 0, D24 = 0, D16 = 0 2014-09-10 00:14:49 Initializing keypress handler. 2014-09-10 00:14:49 Parsing INI file .\defaults.ini 2014-09-10 00:14:49 INI file .\defaults.ini loaded. 2014-09-10 00:14:49 Loading keyboard tables. 2014-09-10 00:14:49 Creating window. 2014-09-10 00:14:49 Checking display driver version. 2014-09-10 00:14:50 Activating window. 2014-09-10 00:14:50 Picking a default resolution, desktop is 1366 x 768, 32 bits 2014-09-10 00:14:50 Ratio is 1.78 2014-09-10 00:14:50 Resolution was capped at 1280 x 720 2014-09-10 00:14:50 Resolution verified 1280 x 720, 32 bits ... diff was 1000 from 0 modes 2014-09-10 00:14:50 Resolution selected 1280 x 720, 32 bits 2014-09-10 00:14:50 CRender::InitDevice: Using 32bit mode. 2014-09-10 00:14:50 CRender::InitDevice: Using vsync 0. 2014-09-10 00:14:50 CRender::InitDevice: Using 24bit depth buffer with 8 bit stencil. 2014-09-10 00:14:50 CRender::InitDevice: HardwareTnL Enabled. 2014-09-10 00:14:50 Using hardware vertex shaders. 2014-09-10 00:14:50 Initializing render system. 2014-09-10 00:14:50 Trilinear Mipmapping available. 2014-09-10 00:14:50 Vertex Shader Version: 3.0 2014-09-10 00:14:50 Pixel Shader Version: 3.0 2014-09-10 00:14:50 Initializing engine internals. 2014-09-10 00:14:50 CRender::InitDevice completed successfully. 2014-09-10 00:14:50 Parsing INI file ./eqlsUIConfig.ini 2014-09-10 00:14:50 INI file ./eqlsUIConfig.ini loaded. 2014-09-10 00:15:00 Server selected 108.61.129.184 (0144433). 2014-09-10 00:15:00 Initializing DirectInput. 2014-09-10 00:15:00 Initializing Keyboard. 2014-09-10 00:15:00 Initializing Mouse. 2014-09-10 00:15:00 Creating font list. 2014-09-10 00:15:00 Creating game object. 2014-09-10 00:15:00 Deleting obsolete files. 2014-09-10 00:15:00 Loading string tables. 2014-09-10 00:15:00 Initializing client variables. 2014-09-10 00:15:00 Loading spell effects. 2014-09-10 00:15:00 Initializing display structures. 2014-09-10 00:15:00 Sound Manager loaded 2165 filenames from soundassets.txt. 2014-09-10 00:15:01 Voice Manager loaded 12 macros from VoiceData.txt. 2014-09-10 00:15:01 Networking: using port [62628]. 2014-09-10 00:15:01 Networking: Connection Established [1] 2014-09-10 00:15:01 WorldAuthenticate: Initiating Login. 2014-09-10 00:15:02 WorldAuthenticate: connection lost during authentication. 2014-09-10 00:15:02 2014-09-10 00:15:03 Rejected By World. retrying 2014-09-10 00:15:03 2014-09-10 00:15:03 Networking: Connection Established [2] 2014-09-10 00:15:03 WorldAuthenticate: Initiating Login. 2014-09-10 00:15:33 Networking: Connection Closed [1] with 0 pending bytes. 2014-09-10 00:15:33 *** ERROR: WorldAuthenticate. My message arrival was NULL, the net has been shutdown. 2014-09-10 00:15:33 *** WorldAuthenticate. Checkpoint 3. 2014-09-10 00:15:33 Cleanup 4 2014-09-10 00:15:33 2014-09-10 00:15:33 Cleanup 5 2014-09-10 00:15:33 2014-09-10 00:15:33 Cleanup 6 2014-09-10 00:15:33 2014-09-10 00:15:33 Cleanup 7 2014-09-10 00:15:33 2014-09-10 00:15:33 Cleanup 8 2014-09-10 00:15:33 2014-09-10 00:15:33 Cleanup 9 2014-09-10 00:15:33 2014-09-10 00:15:33 Cleanup 10 2014-09-10 00:15:33 2014-09-10 00:15:33 Cleanup 11 2014-09-10 00:15:33 2014-09-10 00:15:33 Picking a default resolution, desktop is 1366 x 768, 32 bits 2014-09-10 00:15:33 Ratio is 1.78 2014-09-10 00:15:33 Resolution was capped at 1280 x 720 2014-09-10 00:15:33 Resolution verified 1280 x 720, 32 bits ... diff was 1000 from 0 modes 2014-09-10 00:15:33 Resolution selected 1280 x 720, 32 bits 2014-09-10 00:15:34 CRender::InitDevice: Using 32bit mode. 2014-09-10 00:15:34 CRender::InitDevice: Using vsync 0. 2014-09-10 00:15:34 CRender::InitDevice: Using 24bit depth buffer with 8 bit stencil. 2014-09-10 00:15:34 CRender::InitDevice: HardwareTnL Enabled. 2014-09-10 00:15:34 Using hardware vertex shaders. 2014-09-10 00:15:34 Initializing render system. 2014-09-10 00:15:34 Trilinear Mipmapping available. 2014-09-10 00:15:34 Vertex Shader Version: 3.0 2014-09-10 00:15:34 Pixel Shader Version: 3.0 2014-09-10 00:15:34 Initializing engine internals. 2014-09-10 00:15:34 CRender::InitDevice completed successfully. 2014-09-10 00:15:34 Parsing INI file ./eqlsUIConfig.ini 2014-09-10 00:15:34 INI file ./eqlsUIConfig.ini loaded. | ||
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