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#101
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2% only shows something is seriously broken... If this had been live, they would have done something to fix the problem already, as they eventually did. What's the point in making a class if no one plays it? Three classes in fact. Unfortunately, the problem - or the result, was multiplied here on p99, devastating three classes making the "classic" experience... well not really classic. And like I've mentioned, imo hard to dispute, effects everyone in the game to some degree even if they just don't realize it... or don't care. That's pretty common these days though, some sort of generational thing.
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#102
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Sidenote: it's rather bullshit in DnD as it is. My 5 druid/5 fighter is severely underleveled compared to the uninhibited 7-different-prestige-class-dips-from-every-supplement power gamers in my group.
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#103
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#104
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Leveling a ranger with an experience penalty is just that much more of an accomplishment. That's why I'm not complaining. 60 ranger in EQ > 60 anything in EQ > 60 in vanilla WoW > 60 in WoW currently It's all arbitrary. | |||
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#105
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I'm a Ranger and am for the exp penalties. I haven't had issues finding groups and am proud of the badge of honor having a leveled Hybrid bears.
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#106
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Seriously, I'll probably quit once they become flavor of the week.
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#107
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But that doesn't mean that the %'s are appropriate. I mean thats like strapping cinderblocks onto your arms and legs, because you want people to be impressed when you walk around, and then saying thats the way it oughta be. The %'s are out of line in my opinion with what they were intended to offset. As I said, I am not against a penalty, but the amount currently in place, plus its affects on grouping, are not appropriate. Since we are constrained to be classic, we can't really start modifying the %'s in a way that didnt happen in classic. So, of th epossible alternatives, I am for an 'early' removal of the exp penalties.
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The Ancient Ranger
Awake again. | |||
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Last edited by fadetree; 08-26-2014 at 03:36 PM..
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#108
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The main difference is that a 6th level fighter/wizard in AD&D had most of the advantages of both a 6th level fighter and a 6th level wizard, whereas in 3rd edition that same fighter/wizard would have the powers of a 3rd level fighter and a 3rd level wizard. As you note, it's much better to just be a 6th level wizard in that edition. In AD&D though multi-classing (which didn't allow for druid/fighters BTW) was incredibly powerful, so they needed an experience handicap to balance it. The Mystic Theurge prestige class in 3.5 is kind of close to a AD&D wizard/cleric, if that helps. | |||
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#109
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#110
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Likewise, btw, the lack of a decent intrinsic warrior agro mechanism (lolTaunt), which was the root of so much Warrior angst later in the timeline. They fixed Rogue agro before Kunark, (wonder if can still find the newsgroup threads on how awful it was to be a Rogue before Evade went in.) But Warriors were left hanging with nothing but Raid MT as a clear class role for quite a few expansions. Contrary to the endlessly repeated claims of certain spamposters here, the strengths of EQ were in spite of the stupid shit, not because of it. But go ahead and cling to your beliefs, I'm sure they're quite comforting on those long lonely nights. | |||
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