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#1
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At no point in EQ did PvP have any semblance of balance among classes. And any attempts to change the server make it a custom server, no longer classic. The game is simply horrible for PvP combat. It relies hugely on RNG and hugely on time spent gathering pixels. There isn't much skill to it or a huge amount of strategy. If you're even geared it's just a matter of dice rolls. If you aren't even geared you are basically dead. A level 20 wizard in cloth won't kill a Ragebringer/fungi. And even if they did that Ragebringer/fungi player loses nothing. There is no risk of them losing their special twink gear at all so they just continue to grief.
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#3
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#4
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#5
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And I use competition very loosely there. Pixels and time spent certainly happen on blue. But it doesn't affect much of how others play the game. Someone having a fungi twink on red makes them pretty unkillable against an untwinked. Allowing them free reign to kill you and take your limited plat. If you got together some other untwinked and managed to overpower that twink you get some yellow text but no items to loot and he won't be carrying much coin on his alt so thats pretty useless. Preventing you from even exping or experiencing certain zones. Like unrest... Someone having a fungi twink on blue doesn't influence too much at all. Just maybe there are less mobs available since they are killing more.
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#6
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#7
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should've seen the "enchanters suck because dispels get resisted 100% of the time" post as a huge red flag for this retard | |||
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