![]() |
|
#91
|
||||
|
Quote:
| |||
|
|
||||
|
#92
|
||||
|
Quote:
I can also say with full confidence that it would remove the negative from inviting a hybrid to your group if there was no longer a penalty for doing so. Do I have a set number for you on where we are today on hybrids VS where we should be ? Nope...... However I can say that I know in my mind at least, there alot more people would be willing to play a hybrid if there wasn't such a large penalty for doing so. | |||
|
|
||||
|
#93
|
||||
|
Quote:
| |||
|
|
||||
|
#95
|
|||
|
Yeah, I'm pretty much parked until the penalty is gone. You'll find me occasionally sniping a fish or two in Kedge but thats about it.
In reference to the earlier debate, I'm down with what rattle was saying, with the exception of server wipe.
__________________
The Ancient Ranger
Awake again. | ||
|
|
|||
|
#96
|
|||
|
Hybrid penalty was probably one of the best concepts around when EQ started. The fact that in order to be effective end game you needed a TANK - aka warrior, a HEALER - aka cleric, and DPS - aka rogue, it helped steer people in the right direction when creating a character at EQs beginning. I love the idea that if you wanted to play a character that has a mix of skills then you had to pay the exp penalty price. I am sure it all relates back to DnD dual classes, where your exp is split between each class (or something like that). Of course by the time Velious came out there was probably already a good chunk war/clr/rog playing the game to warrant easing up on the hybrid penalty.
__________________
Scrubosaur - Necromancer
"Living my life 6 seconds at a time." - Unknown | ||
|
|
|||
|
#97
|
||||
|
Quote:
I do still feel the server is established far beyond any need for hybrid penalty even with the great points you made towards steering towards the core classes in the beginning. Thanks for that information though, never even thought of it that way and now I do =) | |||
|
|
||||
|
#98
|
||||
|
Quote:
| |||
|
|
||||
|
#99
|
|||
|
Agreed
| ||
|
|
|||
|
#100
|
||||
|
Quote:
And in all cases, it shouldn't be applied to the group, but to the players exp after distribution. The idea that we form long term groups and are desperate to stay even with our groupmates just didn't work out to be true. This is the real invitation killer, if the exp reduction was perceived to be just applied to us, we wouldn't be so shunned. Even though, its been pointed out many times that the group exp is not hurt nearly as much as people think, but yeah anyways.
__________________
The Ancient Ranger
Awake again. | |||
|
|
||||
![]() |
|
|