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#1
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Man, it's like any other niche MMO out there. You got the die hard fans that will sit and squash the faces of anyone cheeky enough to insult their game, and those who played it for a bit, couldn't look past the plethora of bugs (understandably), and believe it to be the biggest mistake since cats on the moon. So I'm assuming your foray into the forums was full of the die hards lamenting the bugs.
I'm a face squasher. Incredible amount of potential, wasn't given the love it deserved, so it wasted away. But yeah, something about the engine it's on prevents them from letting us run an emu. Or something. I dunno. Hard to read the forums through the tears. Wah. Yup -Ket | ||
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#2
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Quote:
http://vgoemulator.net/ sourced from here
__________________
Dalven McTough - Virtuoso
Erudalv - 52 Channeller Weedalv Bigbaws - 46 Dungeon Cleric <Asgard> | |||
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#3
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Quote:
Each time I've entered those forums it doesn't look too busy - nothing like I see here at P99. Makes me wonder if it'll ever get off the ground, and that makes me sad. [You must be logged in to view images. Log in or Register.] -Ket | |||
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#4
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Quote:
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#5
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I was in a very early beta of Vanguard, and played at launch. People have cited bugs for its failure, but I don't think that was the main reason. They launched with too many servers. The world was HUGE (a good thing) and travel was not instant (a good thing) but because the population of the servers was so sparse, you would often have to travel for a half hour just to get with a group.
The crafting system was one of the best I ever played, but it was too slow. IMO, proper balance of a crafting system is such that a new player can do at least ONE craft, and be able to equip their character with that gear without spending MORE time crafting than adventuring. I always hated how some games were designed as if crafting was an afterthought, or only useful for twinking your alts after rushing to max level. The offensive and defensive target thing was innovative and cool. It made tanking more interesting than many games (including EQ). | ||
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#6
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#7
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#8
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#10
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