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#1
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Not a huge issue but just mostly curious. I re-read some rules on camping thing in the new guide section that was recently updated and had a question.
If I am camping something that has two spawns does that constitute "a camp" if they are not viewable by each other? Say for instance the Rabid Wolves in Qeynos Hills. I personally feel that if you can't secure both then it is almost not worth it but I feel most people think that if you are not sitting in front of the spawn they can just walk up and take it. They are a 6min spawn and if you time it right, you can kill one, immediately go to the other one and it will spawn once you get there. You then run back over to the other spawn and wait for the timer. Would this constitute "a camp" or do the majority of you think it is actually two camps?
__________________
Valarious - 24 Druid | Valdarious - 18 Monk | Maxilla - 21 Rogue | Corne - 10 Warrior (175 Blacksmithing) The thrill of adventuring and maxing my skills is how I like to play | ||
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#2
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if the two mobs are in different rooms then it is a different camp if someone wants to really press the issue
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#4
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I think it's reasonable to consider the two spawns one camp in this case. I would respect someone else doing the two, that is.
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#5
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Quote:
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#7
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To answer the OP's question, that would generally be considered two camps but keep in mind, the server staff doesn't really recognize 'camps' as such, though we do realize they exist and often try to let players figure out their own camps. So if you come across a player who doesn't mind you holding two 'camps' as one, that's fine with us. Or if a certain spot is universally accepted to be a 'camp', we are usually going to follow that guideline.
We allow the camp rules here to be pretty flexible so that players can work with each other when issues come up. Everything that Chest (arsenalpow) has said in this thread is accurate and helpful, so I'd go back and re-read his posts if you haven't already! The rules are quite simple and don't leave a ton of room for lawyering and BS. We tend to lean towards rules that favor the person already camping a spawn, as opposed to allowing a bunch of loopholes for rules lawyers to come and steal camps (which was happening with the old rule set and was a particular pet peeve of mine). With these new rules I think things are running much more smoothly out in the world of Norrath. Quote:
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#8
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Also if the spawns are in any great distance of travel or can't be seen in a way other then looking around a direct corner adjacent to the camper.
So if someone comes in and sits in a area or room you were running to to kill things,. technically they just took over that camp because you were not there to claim it. | ||
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#9
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Use some common courtesy, CC, let the original party choose his one camp and then move into the vacated camp. Shits not hard.
__________________
Monk of Bregan D'Aerth
Wielder of the Celestial Fists Quote:
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#10
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What is to stop someone a few minutes later from coming up and claiming it was theirs? | |||
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