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Old 07-29-2014, 07:46 AM
Valdarious Valdarious is offline
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Default Question on a camp

Not a huge issue but just mostly curious. I re-read some rules on camping thing in the new guide section that was recently updated and had a question.
If I am camping something that has two spawns does that constitute "a camp" if they are not viewable by each other?
Say for instance the Rabid Wolves in Qeynos Hills. I personally feel that if you can't secure both then it is almost not worth it but I feel most people think that if you are not sitting in front of the spawn they can just walk up and take it. They are a 6min spawn and if you time it right, you can kill one, immediately go to the other one and it will spawn once you get there. You then run back over to the other spawn and wait for the timer.
Would this constitute "a camp" or do the majority of you think it is actually two camps?
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  #2  
Old 07-29-2014, 07:54 AM
-Catherin- -Catherin- is offline
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if the two mobs are in different rooms then it is a different camp if someone wants to really press the issue
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Old 07-29-2014, 10:40 AM
Clark Clark is offline
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Quote:
Originally Posted by -Catherin- [You must be logged in to view images. Log in or Register.]
if the two mobs are in different rooms then it is a different camp if someone wants to really press the issue
  #4  
Old 07-29-2014, 10:37 AM
stakha stakha is offline
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I think it's reasonable to consider the two spawns one camp in this case. I would respect someone else doing the two, that is.
  #5  
Old 07-29-2014, 12:34 PM
fastboy21 fastboy21 is offline
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Quote:
Originally Posted by stakha [You must be logged in to view images. Log in or Register.]
I think it's reasonable to consider the two spawns one camp in this case. I would respect someone else doing the two, that is.
reasonable doesn't matter. the server has rules that take opinion out of the response the OP is looking for. it is "reasonable" both ways, but the server rule is pretty clear imo that its two camps. it would have to be given a specific exemption from the the GMs to not be.
  #6  
Old 07-29-2014, 06:07 PM
stakha stakha is offline
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Originally Posted by fastboy21 [You must be logged in to view images. Log in or Register.]
reasonable doesn't matter.
This is a horrible thing to say.
  #7  
Old 07-29-2014, 07:42 PM
Derubael Derubael is offline
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To answer the OP's question, that would generally be considered two camps but keep in mind, the server staff doesn't really recognize 'camps' as such, though we do realize they exist and often try to let players figure out their own camps. So if you come across a player who doesn't mind you holding two 'camps' as one, that's fine with us. Or if a certain spot is universally accepted to be a 'camp', we are usually going to follow that guideline.

We allow the camp rules here to be pretty flexible so that players can work with each other when issues come up. Everything that Chest (arsenalpow) has said in this thread is accurate and helpful, so I'd go back and re-read his posts if you haven't already! The rules are quite simple and don't leave a ton of room for lawyering and BS. We tend to lean towards rules that favor the person already camping a spawn, as opposed to allowing a bunch of loopholes for rules lawyers to come and steal camps (which was happening with the old rule set and was a particular pet peeve of mine).

With these new rules I think things are running much more smoothly out in the world of Norrath.

Quote:
Originally Posted by fastboy21 [You must be logged in to view images. Log in or Register.]
the thing is that, frequently, if playerA forces playerB to pick then playerA will always pick the mob he knows playerB is after...knowing that he prob has no interest in the other. this essentially forces playerB to leave and come back later, or to sit there and do very little (welcome to classic EQ).
This drives me nuts, and I've been trying to find a way around it but there really isn't one without getting needlessly complicated. For now "shits classic" is my excuse for leaving it that way =P
  #8  
Old 07-29-2014, 10:44 AM
Baler Baler is offline
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Also if the spawns are in any great distance of travel or can't be seen in a way other then looking around a direct corner adjacent to the camper.
So if someone comes in and sits in a area or room you were running to to kill things,. technically they just took over that camp because you were not there to claim it.
  #9  
Old 07-29-2014, 10:55 AM
arsenalpow arsenalpow is offline
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Quote:
Originally Posted by Baler [You must be logged in to view images. Log in or Register.]
Also if the spawns are in any great distance of travel or can't be seen in a way other then looking around a direct corner adjacent to the camper.
So if someone comes in and sits in a area or room you were running to to kill things,. technically they just took over that camp because you were not there to claim it.
Actually it doesn't work like that. If someone is holding down two camps and another party wants to press the issue the person holding two camps can decide which one he'd like to keep. The new party can't just waltz in, see no one at a camp and claim ownership if the original party is still in the vicinity.

Use some common courtesy, CC, let the original party choose his one camp and then move into the vacated camp. Shits not hard.
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  #10  
Old 07-29-2014, 10:58 AM
Baler Baler is offline
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Quote:
Originally Posted by arsenalpow [You must be logged in to view images. Log in or Register.]
If someone is holding down two camps and another party wants to press the issue the person holding two camps can decide which one he'd like to keep.
So if someone comes in and sees no one killing the spawns and no one in the immediate area,. how are they supposed to know someone is semi-camping that spawn?
What is to stop someone a few minutes later from coming up and claiming it was theirs?
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