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  #31  
Old 07-25-2014, 08:32 PM
Musetii Musetii is offline
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Took a nap hours ago, leaving this thread at 5 stars. .. woke up minutes ago and thread is still five stars.
  #32  
Old 07-25-2014, 09:11 PM
mugien mugien is offline
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Quote:
Originally Posted by Kergan [You must be logged in to view images. Log in or Register.]
Contrary to popular belief PVP is enabled and players are attackable without variance.
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  #33  
Old 07-25-2014, 09:29 PM
Eslade Eslade is offline
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Originally Posted by Musetii [You must be logged in to view images. Log in or Register.]
Took a nap hours ago, leaving this thread at 5 stars. .. woke up minutes ago and thread is still five stars.
Down voted because lol.
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  #34  
Old 07-25-2014, 09:38 PM
R Flair R Flair is offline
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Quote:
Originally Posted by Musetii [You must be logged in to view images. Log in or Register.]
We could easily have triple that if variance was in.
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Originally Posted by heartbrand [You must be logged in to view images. Log in or Register.]
Not that it matters, but the reasons I "supported" variance at the time no longer apply. The server pop was half, Nihilum was raiding with fewer numbers, sim repops didn't exist, and Nihilum members were threatening to quit over it.

It was a way to grief Nihilum into quitting / giving up, and thus strengthen my own guild.

Aka it was a selfish argument not based on lasting server health, but based on momentary gain for my own guild.

I was also building my guild to be a poopsocking pve guild who could stand to benefit / exploit variance as opposed to a small crew of pvpers who would get wrecked by variance's requirement that you zerg [see: blue]. Thanks!
The only honest post by someone who was pro-variance that ever existed on this forum
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