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  #1  
Old 07-25-2014, 05:40 PM
Zaela Zaela is offline
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Quote:
Originally Posted by Alunova [You must be logged in to view images. Log in or Register.]
What I would like to see:
If cap was lowered to 255 you would resist the same amount as if you have 350-375 now. These are the results I feel, through testing, would be as accurate as can be expected while making the cap and the difficulty of reaching that cap classic.

I am not a source developer though, I cannot say if it's possible or if it will happen..
Should not be difficult to scale down the various factors/multipliers in the chance-to-resist function to make 255 generate the same chance to resist as X would now under the same circumstances. Except that you probably wouldn't want to scale resist adjusts down, so they would count for proportionally more. Would probably need more tweaking after that, of course, and might need to split client resist chance calculations from npc resist chance calculations if that's not already the case.
  #2  
Old 07-25-2014, 05:48 PM
Alunova Alunova is offline
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Quote:
Originally Posted by Zaela [You must be logged in to view images. Log in or Register.]
might need to split client resist chance calculations from npc resist chance calculations if that's not already the case.
This is my main concern, we would have to rebalance pretty much every NPC in the game if they are not seperated due to the values we use for them.
  #3  
Old 07-25-2014, 06:15 PM
Skydash Skydash is offline
Kobold

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In the Rising Ascension video @ 2:52, there is a comment in the chat box that reads,

"He keeps stunning me lol"

So, his stun was working too. Just FYI
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