
10-06-2010, 11:18 AM
|
|
Planar Protector
Join Date: Jul 2010
Posts: 3,122
|
|
Quote:
Originally Posted by yaeger
[You must be logged in to view images. Log in or Register.]
Yeah, I've talked about this in other topics. We've calculated out the exp, we ran the numbers, checked the difference and it's amazing.
Essentially a good soloer, Mage, can kill 6 mobs in 5 minutes at a good camp spot with little downtime.
A group, to get comparable exp, would have to kill about 25-30 mobs in 5 mins which is impossible.
It'd be hard to find a place with 25-30 mobs that respawn every 5 mins. It's hard for a cleric to heal the tank through 25-30 mobs every 5 mins. A wizard cannot nuke 25-30 mobs in 5 mins and still have mana.
The list goes on and on...
Basically the group exp bonus is 10% now, went to 20% in 2003, then went to 80% in 2004.
I hope the devs give the server some kind of non-classic change, we need incentive to group up.
|
This is an argument for nerfing mages, not incentivizing grouping...
__________________
Heat Wave - Wizard
Messianic - Monk
Melchi Zedek - Necro
Quote:
Originally Posted by Dumbledorf
I'll look into getting it changed to The Secret Order of the Silver Rose of Truth and Dragons.
|

|
|
|
|