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#1
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I still think it's funny people are arguing about these mechanics. I am not sure how they expect the game to split 5pp between 6 people when it never down converted coins. This is exactly how the game worked before minus the display bug of seeing the 0s show up for coin types that you received none of, and as Uthgaard has said, they are aware of it. Some people are simply misremembering how things worked or to them for whatever reason it doesn't 'feel' right. They took away target group buff in the last patch, if you want to get worked up about something it won't be back till late Velious.
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#2
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^ And i think its funny that people are picking and choosing what there reading.
<<<< Please Read >>>> This Mechanic has two aspects: "The system in which the coins are split" and the "Amount of coins listed on the loot table". From the beginning I've agreed with the fact that the looter got more coins then the group but that the system didn't feel right and the end result was not correct. I've spent most the morning traveling the world here checking loot tables and the coin drops and i can clearly say the issue is the loot tables. Mobs just don't drop more then 9 of a coin like they did in live classic. Everything has been rounded up on the loot table and now we're trying to break that down again and its not working correctly. Varrent/SOE knew how the autosplit system worked and the mobs coin drops were built to accommodate this, here on emu they where not. Hill Giants drop nothing but plat and on live they dropped 50-70 gold a pop. The totals ended up being the same but the coins where already broke down on the loot tables. People keep saying its working correctly and its working correctly and your right... the math is working correctly but the end result is NOT. And its not classic. The mathematical odds that your getting ANY coin drop at all from the autosplit system whether the mob is in the 1p range or the 5p range is so low that you end up getting almost nothing at the end of the night. The most your gonna get from your autosplit in most situations... is 0p,0g,1s,1c or you get the 0p,1g,1s,0c or hell if your killing high drop mobs maybe you'll get lucky with a 1p,1g,0s,1c. (All this is based on six man groups where its most detrimental) The mobs DON"T drop enough coins to be breaking them down the way we are. And that leaves two options... Fix the loot tables or the autosplit system. Which ones easier? .
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Last edited by Live4Redline; 10-05-2010 at 04:28 PM..
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#3
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Great job on the loot system and the whole group revamp. I think it's wonderful. The system is great.
The problem is with mobs don't start out with 15ish gold pieces. Instead they start out with less than 10. Which means a full group of 6 one person gets loot, and everyone else gets diddly. You guys remember killing hill giants and getting like 10pp and 150 gold pieces? that's an extreme example, but that's what the mobs need, is more gold pieces! aside from hill giants and raid mobs, i believe most mobs gold count went up to 15ish, which would solve ur hating on the loot system. because the main looter will still get more than everyone else, however the group will actually see some coins too! I believe this is the missing element. | ||
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#4
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If this was real and 6 people killed a mob which dropped coin, there is no way we would agree to the way the splitting is working now. We would split it as evenly as possible. I don't know why that is so hard to do.
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