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  #1  
Old 10-04-2010, 05:08 PM
Live4Redline Live4Redline is offline
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You gotta log off your Poop-Sockers and give the mechanic a try! Because I have and it doesn't feel right. I noticed it the first night Rogean put it up on test and have been playing with it none stop since he patched it.

This mechanic doesn't effect me or you, but is gonna really hit the lowbies and the new comers very hard. This is a really important game mechanic at the start of the game and just saying "Ya thats how it was" with out ever giving it a try is not very fare to everyone else. Not only that but your pushing a pre-WoW ML system on a bunch of people who've done nothing but play WoW for the past few years. This potentially is a really big deal and could run allot of people off. Not that the server could handle any more people at the moment anyways but that's not the point.

Honestly it doesn't feel right to me and I played on release, be it from the mob drops or the autosplit system its self. I remember getting coins off of mobs most of the time and not just getting nothing almost every time or one silver each off of lvl 40-50 mobs. I remember being weighted down from copper and silver and with the current system your not. Your getting one or two silver/copper a kill. You have a very small chance at all to get any coins from a mob in the current system with autosplit on. The looter gets is all and this is gonna help the monks out severally. Its not right.

Your playing with a very important game mechanic that only punishes new comers to the server. The up split and self split *bugs* have been fixed and have already put a huge change on the group game play and this push for the inferior perma ML system is just rough. Specially if we're not 100% on how to recreate it.
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Last edited by Live4Redline; 10-04-2010 at 05:12 PM..
  #2  
Old 10-04-2010, 05:12 PM
Tol Tol is offline
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We originally couldn't see who looted what items off a corpse either. Some things are just stupid designs even if they were "classic"
  #3  
Old 10-04-2010, 06:15 PM
Savard18 Savard18 is offline
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Quote:
Originally Posted by Tol [You must be logged in to view images. Log in or Register.]
We originally couldn't see who looted what items off a corpse either. Some things are just stupid designs even if they were "classic"
This.
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  #4  
Old 10-04-2010, 05:39 PM
Rogean Rogean is offline
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Quote:
Originally Posted by Live4Redline [You must be logged in to view images. Log in or Register.]
Not that the server could handle any more people at the moment anyways
Wait what?
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  #5  
Old 10-04-2010, 05:56 PM
Live4Redline Live4Redline is offline
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Quote:
Originally Posted by Tol [You must be logged in to view images. Log in or Register.]
We originally couldn't see who looted what items off a corpse either. Some things are just stupid designs even if they were "classic"
^ Agreed

Just like that group bug we've been dealing with for such a long time. That was also a feature on live for a long time too. *But don't take that the wrong way because I'm happy to see that group bug fixed like many others.*

Quote:
Quote:
February 17, 2000 7:00 am


- A teleporter has been placed within the Plane of Hate in order to
give non-casters a way out of the zone besides death, potion, or group
teleport.

*Loot Messages*

Messages indicating what has been looted from a corpse will now be
broadcast to everyone within the looters group. This change was made
due to public request and to encourage trust within the group. We may,
in the future, employ filters to allow people to choose whether or not
they wish to receive loot messages.
^ Live4Redline: Loot messages where added before Kunark, but so was Hate porters. Hint Hint


Quote:
February 21, 2001 3:00 am

--- Players should now be properly removed from the group regardless of
how they exit the game.
^ Live4Redline: Best I could find.. but the change I'm referring too may have been a ninja update far earlier then 2001. But just an example.

Quote:
Originally Posted by Rogean [You must be logged in to view images. Log in or Register.]
Wait what?
^ Referring to finding camps, groups and raid content. The server has been slightly over populated for a little bit now. And not only for raid content but for lower end stuff also. You can find your self waiting hours for a slot in most low end groups or waiting for spawns in the Karana's, or having three raid guilds in a plane waiting for re-pops of non-named mobs at the same time. Throw in people PL'ing alts and most zones are becoming over camped here in the late. When you find your self fighting for re-spawns in the Karana's there's an issue. But that's another subject for another thread. Most are just waiting for Kunark so we got more room to breath.
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Last edited by Live4Redline; 10-04-2010 at 06:06 PM..
  #6  
Old 10-04-2010, 06:15 PM
Noselacri Noselacri is offline
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Part of the misconception might stem from the fact that you currently see "your split was 0 0 0 0" at any time a coinless corpse is looted by you or a group member with autosplit on. Normally it should say nothing, and this is being fixed. It'll look like you're getting a whole lot of nothing because people click corpses all the time and leave the rusty weapons and shit in them so others click them as well.
  #7  
Old 10-04-2010, 06:33 PM
Live4Redline Live4Redline is offline
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Quote:
Originally Posted by yaeger [You must be logged in to view images. Log in or Register.]
Agreed. Why'd we fix something that wasn't broke?
Well the fix was to the group system and the grouping up with your self to /split your heavy copper into gold and plat. He fixed the group system and rather well I might add and adjusted the /split system to correct for the up splitting that wasn't a feature in classic but now we got a down splitting problem. Fixed one evil for another unfortunately.


Quote:
Originally Posted by Noselacri [You must be logged in to view images. Log in or Register.]
Part of the misconception might stem from the fact that you currently see "your split was 0 0 0 0" at any time a coinless corpse is looted by you or a group member with autosplit on. Normally it should say nothing, and this is being fixed. It'll look like you're getting a whole lot of nothing because people click corpses all the time and leave the rusty weapons and shit in them so others click them as well.
^ What!?

I'm not talking about a misconception. You know the corpses drop money. Your group loots six of them with autosplit ON and you get two silver and three copper in total from all six while the primary looter got twenty to thirty plat. There's no misconception in that... its just not right.
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Your have slain The_Spelling_Teacher!
Your faction standing with PlayersOfEverquest got better.
Your faction standing with Retards cannot get any worse.
Your faction standing with Webster got worse.
Your faction standing with Dyslexia got better.
--You have looted a Spell Checker.--
Last edited by Live4Redline; 10-04-2010 at 06:40 PM..
  #8  
Old 10-04-2010, 06:42 PM
Noselacri Noselacri is offline
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Well, it depends entirely on where you are. If the mobs are dropping coins like 3g 5s 7c, a few silver and copper is what you'll end up with after a handful of mobs if you don't loot any yourself. This is how it worked. I very distinctly remember this, and I remember chuckling to myself at casters who would just let others do the looting and depend on autosplit for their income, because they'd walk away with a few plat and I'd have made fifty in the same amount of time. People either took turns looting so that it was distributed somewhat evenly, or they assigned a main looter.

It's really quite simple. Look at the amount of money a mob drops. If it's in Crushbone, it's gonna be like 1g 5s 9c; if it's in LGuk, it'll be more like 2p 7g 9s 9c. In either case, anyone but the looter gets something like 1s 1c. If any of the denominations of coins are less than the number of people in the group, the guy who loots gets all of it. Since mobs in dungeons tend to not drop 6+ plat or even gold, non-looters don't get anything. If there's a full group and a mob drops 6p6g6s6c, everyone gets 1p1g1s1c. If it drops 4p5g6s9c, everyone but the looter gets 1s1c. This is working as intended, even if it is a bit silly. Lots of things were silly in classic. What are you arguing for?
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