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  #1  
Old 07-17-2014, 02:44 PM
anotherfiz anotherfiz is offline
Aviak


Join Date: Sep 2010
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I've done a few beta raids now. Vindicator, Ikatiar, Eashan, LTK, Velks, Klan and Zlan, ect

It seems like players are damaging these mobs way too quickly, and these mobs have very little in the way of regen. On live mid-early 2001, before more than 1-2 guilds had primals and full quest armor, these mobs were usually 10-15 minute fights, not the 3-5 min's we;re seeing here. we practically zerged Klandicar last night for 2 mins and somehow knocked off 1/4 of his HP? Seems way way too fast in comparison to live.
  #2  
Old 07-18-2014, 02:55 PM
Alunova Alunova is offline
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Join Date: Apr 2013
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Quote:
Originally Posted by anotherfiz [You must be logged in to view images. Log in or Register.]
I've done a few beta raids now. Vindicator, Ikatiar, Eashan, LTK, Velks, Klan and Zlan, ect

It seems like players are damaging these mobs way too quickly, and these mobs have very little in the way of regen. On live mid-early 2001, before more than 1-2 guilds had primals and full quest armor, these mobs were usually 10-15 minute fights, not the 3-5 min's we;re seeing here. we practically zerged Klandicar last night for 2 mins and somehow knocked off 1/4 of his HP? Seems way way too fast in comparison to live.
You were fighting Klandi for 3-4 minutes to get him to 65? percent. There were also 3 wipes and he never died, so it's hard to judge without more testing. The same goes for LTK, since she never died.

Keep in mind that during release you will have people lost/dead in Sirens, /afk after an hour of buffing with no GM mana/health, competition pushing you to attack before you are ready + 2 hour CR's from each of the 3 wipes.

As far as vindi/velk/Eashan/iky, these are minor Velious bosses. They are basically the easiest there is in Velious and people are having significant trouble with them on average.

Everyone remembers something different, including me, but I don't remember any bosses taking longer than 30 minutes except for Vyemm, Vulak and AoW. Definitely need more feedback once they are actually killed.
  #3  
Old 07-18-2014, 07:31 PM
Treats Treats is offline
Fire Giant


Join Date: Feb 2010
Posts: 981
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You may need to look at NPC in combat regen again also.

Out of combat I think is correct at 1/20 (5% tic) and doesn't change for anything in Velious.

Regular in combat NPC regen should be 1/100 (1% tic)

In combat I am not sure about with the significant increase of Velious NPC total HP's.

If you apply this to something with 400k it would be 4k hp regen per tic which cannot be right. That would translate to the NPC regaining 40,000 hit points per minute.

Differing combat regen calcs would start for NPC's over 32k hp? 50k hp? or 100k hp?

The regen calc would either have to be 1/500 or 1/1000 I think.

400k hp NPC with 1/500 in combat regen would be 800 hp tic

400k hp NPC with 1/1000 in combat regen would be 400 hp tic
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