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Old 10-02-2010, 06:31 PM
Daldaen Daldaen is offline
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Originally Posted by Jburks8 [You must be logged in to view images. Log in or Register.]
Druids can solo there with "calm animal" (since most mobs are animals. That's what Daldaen was talking about. You can also charm a fierce impaler and go to work on the 2nd level mobs if you have a full +cha set as a druid.
Partially true. Lull Animal is the spell he refers to. Works inside, single target, low mana cost... perfect for the zone. DON'T charm the fierce impaler. That is a horrible mistake even with Cha set, he is terribly magic resistant. I generally will try to sic a pet on him, root him and DoT him up. Soloing him is extremely rough due to his HP vs other mobs in the zone and his resistances.

Invis v Animal also works indoors [You must be logged in to view images. Log in or Register.]. So I use that to travel safely through the zone... (keep in mind mermaids aren't animals). Also it is a nice tool to break charm and root the mob and kill it for full exp.

A large part of killing here involves taking melee hits however. /pet attack doesn't seem to function in the zone for whatever reason on charmed pets, so I bait myself and let the mob whack me once so that my pet joins in.

You NEVER want to make a mob move in more than 2 dimensions at a time, meaning it shouldnt have to go down/up a room, go forward and turn left/right at once. If you are pulling a mob from an upper room down a shaft, dont immediately turn and go into a different room, wait until the mob drops down to you then you can turn and go into the next room for example.

Also I've never used a Charisma set as I found having a single pet that I want to stick for 5+min just doesn't happen (until level 44 when you can haste him). I have had between 70 and 110 Charisma while exping there (depending on my gearswaps). I merely root both mobs on top of each other (snare them first of course), then I charm one, swim up to the other rooted mob (on top of my charmed mob) let it hit me once then backup and they should start fighting. I generally will only recharm once if I have an early break... Charm is merely a DoT on both mobs in my mind. When they are both around 40ish % (if charm last longer this doesn't apply) I will rain nuke them and let them eat my Damage shield, usually they die off at the same time.
  #2  
Old 10-03-2010, 12:10 AM
YendorLootmonkey YendorLootmonkey is offline
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Quote:
Originally Posted by Daldaen [You must be logged in to view images. Log in or Register.]
Partially true. Lull Animal is the spell he refers to. Works inside, single target, low mana cost... perfect for the zone.
Wouldn't you want to use your higher level "Calm Animal" as he suggests instead of your level 1 "Lull Animal"?
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  #3  
Old 10-03-2010, 12:44 AM
Daldaen Daldaen is offline
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Originally Posted by YendorLootmonkey [You must be logged in to view images. Log in or Register.]
Wouldn't you want to use your higher level "Calm Animal" as he suggests instead of your level 1 "Lull Animal"?
Why? Why use a spell that has identical functionality if it costs more mana? Just like for fights <3min I'll use snare instead of ensnare... cause it costs less mana and does vertually the same thing [You must be logged in to view images. Log in or Register.].
  #4  
Old 10-03-2010, 01:15 AM
Tokum-6n0m3 Tokum-6n0m3 is offline
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Quote:
Originally Posted by Daldaen [You must be logged in to view images. Log in or Register.]
Why? Why use a spell that has identical functionality if it costs more mana? Just like for fights <3min I'll use snare instead of ensnare... cause it costs less mana and does vertually the same thing [You must be logged in to view images. Log in or Register.].
Calm Animal has better resist checks and last longer, is the only reason....if your not getting resist or having to recast.....Lull is the way to go....
  #5  
Old 10-03-2010, 02:25 AM
YendorLootmonkey YendorLootmonkey is offline
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Quote:
Originally Posted by Daldaen [You must be logged in to view images. Log in or Register.]
Why? Why use a spell that has identical functionality if it costs more mana? Just like for fights <3min I'll use snare instead of ensnare... cause it costs less mana and does vertually the same thing [You must be logged in to view images. Log in or Register.].
I was under the impression the lower level spells resists more... is that not true here on P99?
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  #6  
Old 10-03-2010, 09:02 AM
Nedala Nedala is offline
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Quote:
Originally Posted by Daldaen [You must be logged in to view images. Log in or Register.]
Why? Why use a spell that has identical functionality if it costs more mana? Just like for fights <3min I'll use snare instead of ensnare... cause it costs less mana and does vertually the same thing [You must be logged in to view images. Log in or Register.].
Ensnare lasts way longer, and probably gets ressisted less, not sure about that tho.
  #7  
Old 10-03-2010, 09:40 AM
Noselacri Noselacri is offline
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Spell level has no influence on resists. Some spells have inherent resist modifiers, like Lures and such, but most don't. Snare has the same chance of getting resisted as Ensnare, Lull has the same chance as Pacify, etc. Resists are affected only by your level vs. mob level, the mob's resists, and individual spell resist modifiers.
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