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#1
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i would go to test server, not the regular live ones. there are a few guilds there that are already doing this. its a lot of work to organize, especially if you plan to really enforce the rules.
from my experience in doing self-imposed progression content the biggest issues that will come up with your guild are how quickly to advance through content and how strictly to enforce your rules. also, there is no way to enforce the "double exp" thing. the exp curve in eq is hardline changed now to help new players catch up. You will literally go from lvl 1 to 50 the way you would go from 1 to 10 in classic. there is no way to change this short of intentionally taking no-rez deaths to de-lvl...you will not be able to do a classic five hour guk grind without gaining 10 lvls or more. | ||
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#2
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Quote:
__________________
First - Monsters & Memories
Argenti | Cobblestone | Animan | |||
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#3
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Quote:
the change i'm referring to is that you just can't force a classic lvl'ing experience on live now because you will quite literally ding every few kills up to at least lvl 50ish. you'll level way to fast. so, most progression guilds focus on raid content experience---not on group exp content, which is what the OP sounds like he is looking for enforcing with his guild. | |||
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