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Old 09-28-2010, 12:42 PM
HippoNipple HippoNipple is offline
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Maybe you can try to find a spot in Upper Guk. I'm not sure what level the lizards are in CT but if there are some lower level ones near the entrance that could work. At least you would get a dungeon bonus for those.

Aviaks Guards in Lake Rathe are 16-20. I think there is a 3 or 4 spawn.. not sure though. You can get level 24 or so there.
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Old 09-28-2010, 12:52 PM
skorge skorge is offline
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Quote:
Originally Posted by HippoNipple [You must be logged in to view images. Log in or Register.]
Maybe you can try to find a spot in Upper Guk. I'm not sure what level the lizards are in CT but if there are some lower level ones near the entrance that could work. At least you would get a dungeon bonus for those.

Aviaks Guards in Lake Rathe are 16-20. I think there is a 3 or 4 spawn.. not sure though. You can get level 24 or so there.
This. There is a 3 spawn aviak guard, located on the tower with the torch (on center isle or so)...can't miss it.
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Old 09-28-2010, 01:17 PM
Noselacri Noselacri is offline
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Dungeons are pretty much ruled out because of the risk and the frequency of caster mobs. You really can't charm-exp effectively with casters, it negates the entire purpose of charming one mob to kill the other and then breaking charm to get a second kill with one or two nukes. It's also a much bigger hassle because you will get attacked now and then, and instead of getting hit once or twice, you get nuked and dotted and shit.

I'm in Lake Rathe right now, but it's not optimal. You really need at least four mobs of the same type in close proximity. The three-mob spawn is kinda useless because once you've killed the first two you're left with one mob and nothing to charm. They're also too close to split with lull and there's a red goblin walking around right next to the spawn. I've actually been doing two seperate 2-spawn towers, sailing back and forth between them in a little boat while medding. [You must be logged in to view images. Log in or Register.]
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