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#1
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I'm tired of casters just chalking every melee balance issue up as a Classic issue. There is a difference between underpowered and broken. Melee are broken at the moment and this needs a serious fix asap. This SEVERELY hurts classes that use avoidance (monks) to be able to tank a mob for longer than 5 seconds without dying.
Mobs hit rate is way too high. I remember back when mobs used to miss 5-8 times in a row as well, now its just us.
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Girth Matters (Retired)
50 Ogre Shadow Knight Mugatoo <Center For Ants> 45 Iksar Monk "You can all go to hell, I'm going to Texas." | ||
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#2
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Some of my observations so far.
Bash / Kick of mobs have a reuse time for mobs of 5 seconds. This seems to be working exactly like this, because it is almost clockwork, that a bash or kick (from warrior like mob) occurs every 5 seconds. The normal EMU code puts kick about 75% of time, and it seems to work just like that here. What I saw in the EMU code, was that haste, appears to be applied to the special class attacks (combat) reuse timers for mobs and players. I do not remember haste ever affecting these on live. Refresh time for skills based attacks such as kick and bash were fixed for the most part. I am not totally positive on this. I think the slow (negative haste) causing refreshes to slow, might be the case. But I am 99.9% positive that positive haste by spells and items, never lowered refresh times on skills such as bash for players. When testing bash refresh times on my SK, I saw that it had a refresh time of 10 seconds, and not the 5 seconds as seen by mobs. Also I was at 100 percent endurance when this was happening, not encumbered, no haste, nothing. But my refresh for bash was double what mobs appeared to be seeing. Hope this info helps with combat issues. Haynar | ||
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#3
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Haste and Slow spells both affected special abilities for PCs, that much I do know.
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