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Old 06-13-2014, 09:02 PM
iruinedyourday iruinedyourday is offline
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Join Date: Apr 2014
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Originally Posted by Adolphus [You must be logged in to view images. Log in or Register.]
While obviously not permadeath (perma = permanent) this idea is amazing to me as well. Would definitely like to play with a bit more risk/reward in PVE such as what you suggested.

Not sure about the gear thing though. People wouldn't even wear their good gear they'd be so afraid of losing it. A big death penalty would be nice though, the "milestone" system like you said.

Really make PVE exciting. . . can you imagine what a raid wipe would do to a guild? Take everyone down 5 or 10 levels.. pretty nice incentive to play well.
Heh i guess what im after with the gear loss, is people using bronze armor and considering it top tear...

like ultra ultra ultra ultra hard mode hehe

That said, i would like to try anything one day [You must be logged in to view images. Log in or Register.]

Go big or go home.. the community would be so small XD
  #2  
Old 06-13-2014, 10:01 PM
Adolphus Adolphus is offline
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Join Date: Feb 2013
Posts: 161
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Quote:
Originally Posted by iruinedyourday [You must be logged in to view images. Log in or Register.]
Heh i guess what im after with the gear loss, is people using bronze armor and considering it top tear...

like ultra ultra ultra ultra hard mode hehe

That said, i would like to try anything one day [You must be logged in to view images. Log in or Register.]

Go big or go home.. the community would be so small XD
I like where you're going with it, though having guaranteed gear loss on death would make camping nice things virtually pointless. I think a better idea might be to make corpse rots very fast, like 10-30 minutes. Bound too far away? Lose gear. Die deep inside a dungeon with no way to get body quickly? Lose gear. Die in a raid and the mobs repop before people can recover bodies? Lose gear.

Would make both dangerous camps and corpse recovery a very serious business. Necro's, Monks, Rogues and Mages (CoH) would be far more valuable for CR. Paladins way more common, too, because of LoH. Enchanter's would be auto-nerfed without changing any mechanics, due to being too scared to solo for fear of dying and poor CR. Gear would be way more valuable and less common. Players would have to consider every move they make.

I could go on forever with this fantasy though . . . and it's pointless, because there's a 0.01% chance it will ever happen that we'll get a server like this. [You must be logged in to view images. Log in or Register.]
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