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Old 06-12-2014, 12:33 AM
webrunner5 webrunner5 is offline
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Originally Posted by Trosh [You must be logged in to view images. Log in or Register.]
Yeah, I read the first couple pages, and they were oozing with the skill comparisons, so I figured I would address the AC question in original post. AC is huge, because rangers will get hit 2x harder then warriors, but so are skills because they will also get hit like ~20% more frequently.
That is part of the problem that I have no clue why in the original game, was that Rangers have and can keep agro like hell. And they have Taunt, WHY do they need that clicky skill?? But they are a bitch to heal as a healer because they are squishy, and they are taking agro off the Tank who needs to keep it to keep the group alive. But your numbers will change you have stated in Velious. They are closer to a Warrior DPS wise and stats wise, and will put out more damage. But as you said they wear chain at best and Warriors wear plate. And in reality a Warrior is just something to beat on, not a DPS champion. Same way with a Paladin. But a Warrior in Zerker mode is just plain scary DPS wise, but risky stuff for him and the group. As a healer like I was, I, at times, to save the group, you had to let the Warrior stay in Zerker mode to save the group. But is was some heart pounding stuff as the healer trust me. I NEVER wanted to let anyone die in a group. It was my job to keep them safe.

I guess the original Devs, like I have said, wanted them to be a solo class, and that is what they should be. Who knows? This is a interesting crazy game. [You must be logged in to view images. Log in or Register.]
Last edited by webrunner5; 06-12-2014 at 12:51 AM..
  #2  
Old 06-12-2014, 02:29 AM
iruinedyourday iruinedyourday is offline
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Originally Posted by webrunner5 [You must be logged in to view images. Log in or Register.]
I guess the original Devs, like I have said, wanted them to be a solo class, and that is what they should be. Who knows? This is a interesting crazy game. [You must be logged in to view images. Log in or Register.]
Im sure I'm not the only one but i wish they made them be able to turn into a wizzard class with archery. That woulda been fun, if they came up with like a bard/wizard mechanic for archery.
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Old 06-12-2014, 10:35 AM
koros koros is offline
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Originally Posted by webrunner5 [You must be logged in to view images. Log in or Register.]
That is part of the problem that I have no clue why in the original game, was that Rangers have and can keep agro like hell. And they have Taunt, WHY do they need that clicky skill?? But they are a bitch to heal as a healer because they are squishy, and they are taking agro off the Tank who needs to keep it to keep the group alive. But your numbers will change you have stated in Velious. They are closer to a Warrior DPS wise and stats wise, and will put out more damage. But as you said they wear chain at best and Warriors wear plate. And in reality a Warrior is just something to beat on, not a DPS champion. Same way with a Paladin. But a Warrior in Zerker mode is just plain scary DPS wise, but risky stuff for him and the group. As a healer like I was, I, at times, to save the group, you had to let the Warrior stay in Zerker mode to save the group. But is was some heart pounding stuff as the healer trust me. I NEVER wanted to let anyone die in a group. It was my job to keep them safe.

I guess the original Devs, like I have said, wanted them to be a solo class, and that is what they should be. Who knows? This is a interesting crazy game. [You must be logged in to view images. Log in or Register.]
Rangers weren't that squishy in classic. The main issue was skillcap misalignment from 50-60 vs pure melee mixed with a ridiculous exp penalty. Also, as casting time on higher level spells increased, they became more ineffective vs just meleeing while in combat.
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