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Old 06-07-2014, 12:59 PM
Quiet Quiet is offline
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Wrong, progression had 24 hour variance. It led to 0-24 hours of sitting on a single spawn point waiting for repop. Mobs were spread out so that every day had a different spawn. It was incredibly boring and favored a class of neckbeard that this server has never seen.
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Old 06-07-2014, 01:26 PM
mikemandella mikemandella is offline
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Quote:
Originally Posted by Quiet [You must be logged in to view images. Log in or Register.]
Wrong, progression had 24 hour variance. It led to 0-24 hours of sitting on a single spawn point waiting for repop. Mobs were spread out so that every day had a different spawn. It was incredibly boring and favored a class of neckbeard that this server has never seen.
This seems like sound logic. Progression was PVP flagged right? I think we can all agree the Player VS Player aspect adds to the dynamic of any guilds ability to track from zone in and space timers...

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