Project 1999

Go Back   Project 1999 > General Community > Rants and Flames

Closed Thread
 
Thread Tools Display Modes
  #1  
Old 05-25-2014, 08:43 AM
Daldaen Daldaen is offline
Planar Protector


Join Date: Jun 2010
Location: Kedge Keep
Posts: 9,062
Default

Because using an I guilded person allows you to more easily circumvent the rule. Example:

TMO, IB have 1 player each tracking. And there are 20 unguilded players tracking. There can only be 1 FTEer, so whoever gets the FTE, if they are unguilded, you guild invite them real quick. And the other 19 unguilded just camp out.

You can't really prove association with the other 19 unguilded who camp out, so technically no one broke any rules.

Somewhat of a stretch but I don't see it beyond people having a few unguilded and one guilded tracker and if your unguilded get FTE, you just tag them.

Really though, the whole FTE business is retarded.


Outdoor dragons should be able to spawn at anywhere along their pathing nodes
Trackers who are in zone on pop shouldn't be able to FTE

Those two changes would help a bit with the dragons being engaged with autofire jav macros and people chain clicking for 15min.
  #2  
Old 05-25-2014, 09:08 AM
HeallunRumblebelly HeallunRumblebelly is offline
Planar Protector

HeallunRumblebelly's Avatar

Join Date: Feb 2010
Location: Roanoke, Indiana
Posts: 1,353
Default

Quote:
Originally Posted by Daldaen [You must be logged in to view images. Log in or Register.]
Because using an I guilded person allows you to more easily circumvent the rule. Example:

TMO, IB have 1 player each tracking. And there are 20 unguilded players tracking. There can only be 1 FTEer, so whoever gets the FTE, if they are unguilded, you guild invite them real quick. And the other 19 unguilded just camp out.

You can't really prove association with the other 19 unguilded who camp out, so technically no one broke any rules.

Somewhat of a stretch but I don't see it beyond people having a few unguilded and one guilded tracker and if your unguilded get FTE, you just tag them.

Really though, the whole FTE business is retarded.


Outdoor dragons should be able to spawn at anywhere along their pathing nodes
Trackers who are in zone on pop shouldn't be able to FTE

Those two changes would help a bit with the dragons being engaged with autofire jav macros and people chain clicking for 15min.
If TMO had more than 2 representatives, I'd agree with this. But it'd be pretty fucking obvious and we'd have to forfeit the mob, and we're not fucking retarded, so we don't.

Also, FTE spam is literally the worst the server has ever been. That shit has got to stop on all sides and I don't think it's going to happen without GM intervention, though.
  #3  
Old 05-25-2014, 09:12 AM
Youlath Youlath is offline
Banned


Join Date: Mar 2013
Posts: 69
Default

Quote:
Originally Posted by HeallunRumblebelly [You must be logged in to view images. Log in or Register.]
If TMO had more than 2 representatives, I'd agree with this. But it'd be pretty fucking obvious and we'd have to forfeit the mob, and we're not fucking retarded, so we don't.

Also, FTE spam is literally the worst the server has ever been. That shit has got to stop on all sides and I don't think it's going to happen without GM intervention, though.
yeah no, it's pretty bad but nothing is worse than poopsocking a raidforce on top of a mob with no engage shout with 72 hour windows
  #4  
Old 05-25-2014, 09:15 AM
HeallunRumblebelly HeallunRumblebelly is offline
Planar Protector

HeallunRumblebelly's Avatar

Join Date: Feb 2010
Location: Roanoke, Indiana
Posts: 1,353
Default

Quote:
Originally Posted by Youlath [You must be logged in to view images. Log in or Register.]
yeah no, it's pretty bad but nothing is worse than poopsocking a raidforce on top of a mob with no engage shout with 72 hour windows
Eh, except it was rarely that bad. Usually only last 8 hours of 96 hour windows or 4-6 of 48 hour windows. When people started socking during the early days of window extension though (vs, mostly) shit was brutal though.
  #5  
Old 05-25-2014, 09:31 AM
Erydan Ouragan Erydan Ouragan is offline
Kobold


Join Date: Apr 2014
Posts: 195
Default

Quote:
Originally Posted by Daldaen [You must be logged in to view images. Log in or Register.]
Because using an I guilded person allows you to more easily circumvent the rule. Example:

TMO, IB have 1 player each tracking. And there are 20 unguilded players tracking. There can only be 1 FTEer, so whoever gets the FTE, if they are unguilded, you guild invite them real quick. And the other 19 unguilded just camp out.

You can't really prove association with the other 19 unguilded who camp out, so technically no one broke any rules.

Somewhat of a stretch but I don't see it beyond people having a few unguilded and one guilded tracker and if your unguilded get FTE, you just tag them.

Really though, the whole FTE business is retarded.


Outdoor dragons should be able to spawn at anywhere along their pathing nodes
Trackers who are in zone on pop shouldn't be able to FTE

Those two changes would help a bit with the dragons being engaged with autofire jav macros and people chain clicking for 15min.
I understand, makes more sense now, thanks for explaining that.

I just disagree with the part in bold, though. I'm pretty sure GMs have more than enough tools to check what's what in that particular scenario. 19 unguilded characters, in the same zone, logging out simultaneously after a raid target pops would be like neon-flashing arrows for them in their logs.

So in my opinion, the correct course of action would have been to back off, petition, and then let the GM sort it out. If any unfair advantage was gained by a guild, GMs will take appropriate action.

In that case, i'd rather lose a shot at a kill. Dragons will always repop.
  #6  
Old 05-25-2014, 09:37 AM
HeallunRumblebelly HeallunRumblebelly is offline
Planar Protector

HeallunRumblebelly's Avatar

Join Date: Feb 2010
Location: Roanoke, Indiana
Posts: 1,353
Default

Quote:
Originally Posted by Erydan Ouragan [You must be logged in to view images. Log in or Register.]
I understand, makes more sense now, thanks for explaining that.

I just disagree with the part in bold, though. I'm pretty sure GMs have more than enough tools to check what's what in that particular scenario. 19 unguilded characters, in the same zone, logging out simultaneously after a raid target pops would be like neon-flashing arrows for them in their logs.

So in my opinion, the correct course of action would have been to back off, petition, and then let the GM sort it out. If any unfair advantage was gained by a guild, GMs will take appropriate action.

In that case, i'd rather lose a shot at a kill. Dragons will always repop.
except for it's bullshit. we've traced / compared ip's in the past. logs are taken on engage to see who was there, even if immediate /q. Fuck, we've done this in the past even when there's more than 2 reps past the entrance if we have good fraps of the fucking entrance of vp.

[You must be logged in to view images. Log in or Register.]
Closed Thread


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -4. The time now is 11:15 PM.


Everquest is a registered trademark of Daybreak Game Company LLC.
Project 1999 is not associated or affiliated in any way with Daybreak Game Company LLC.
Powered by vBulletin®
Copyright ©2000 - 2026, Jelsoft Enterprises Ltd.