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Old 05-16-2014, 05:29 PM
Zuranthium Zuranthium is offline
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Quote:
Originally Posted by Nirgon [You must be logged in to view images. Log in or Register.]
No, he was snare kiting them not root rotting them.
No he wasn't. DoT's did 33% less damage against kiting foes.

There is actual valid proof posted in this thread that people were camping guards for exp and using root without getting resisted much. You have no proof and furthermore you didn't even play (with any amount of awareness anyway) during original era EQ.
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Old 05-16-2014, 05:50 PM
koros koros is offline
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Wrong about this also Nirgon. This is 5/10/2000. I killed guards in freeport on many many characters on live.

This is from

From the patch:
"Though we do not have a problem with players choosing to hunt guards,
the newbie guards themselves, specifically the ones at the gates of
cities and in the vicinity of newbie zones, need to remain alive under
most circumstances. To that end, we have buffed up these
newbie-protecting guards, made them immune to magic, and given them
some pretty good healing properties, in order to make them less
attractive to people hunting them.

In addition, though we have left the guards inside cities as-is from
the perspective of power
, we've also found a problem with the respawn
rate. Previously they were typically on a six-minute timer, making
them spawn much faster than an equivalent NPC would in a dungeon. We
have normalized the respawn time of guards inside cities to bring them
in line with dungeon NPCs"
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Old 05-17-2014, 04:58 AM
MilanderTruewield MilanderTruewield is offline
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Guards inside of Freeport drop quest items that can be turned in to an NPC in the N FP Paladin guild for exp and faction. The helms. I remember in 2001 duoing with a 45 Paladin, AS A PALADIN MYSELF (therefor no REAL heals, no slows, no debuffs.. just slow as hell DPS and stuns. With some weak heals) and we killed guards in W FP all the time. The way they are now is classic.
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Old 05-20-2014, 12:33 AM
Nirgon Nirgon is offline
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I didn't they say they should be unkillable but they don't resist a damn thing here. That is wrong. Their resists need to be higher. They never changed at any point in any patch either, they were always this way with high resists.

Quote:
Originally Posted by Zuranthium [You must be logged in to view images. Log in or Register.]
No he wasn't. DoT's did 33% less damage against kiting foes.
This was before that change to dot effectiveness kiting. I wish I could find Botch from RZ to come in here like I did Zyrino for the necro healing recourse.

I'm not sure where you guys are getting that the ones inside the town should match the ones that are buffed at the gates. That's not what I want at all and haven't said that anywhere in here.

And I do play here... and do good deeds in game :P. At least the Grobb guards should be correct right now (haven't checked em yet just remembered).

I just killed a few guards in Freeport here on red, they didn't even resist ONE spell. The post I linked as evidence stating resisting 3 out of 4 darknesses doesn't say they are unkillable either, it just says save your mana and fight away to kill them.

Give me a break :P. I understand solo'ing in dungeons or Kunark instead is more challenging but its not that bad. Yeah... the guards that don't resist ANYTHING I cast on them are so classic.
Last edited by Nirgon; 05-20-2014 at 01:04 AM..
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  #5  
Old 05-20-2014, 03:22 AM
Nirgon Nirgon is offline
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Quote:
Originally Posted by MilanderTruewield [You must be logged in to view images. Log in or Register.]
Guards inside of Freeport drop quest items that can be turned in to an NPC in the N FP Paladin guild for exp and faction. The helms. I remember in 2001 duoing with a 45 Paladin, AS A PALADIN MYSELF (therefor no REAL heals, no slows, no debuffs.. just slow as hell DPS and stuns. With some weak heals) and we killed guards in W FP all the time. The way they are now is classic.


This post has nothing to do with their magic resists. Reread my original post and my parses in Felwithe and Grobb from live. These zones did not get revamped like Freeport.

By the way you guys do know I posted the town front guard patch that got changes here? Should be able to find that thread. Funny that you keep linking it at me like its some major break in your treacherous case that is going to blindside me or something.

Pasi is top of the class for his post. He understands that I think they should be killable but have higher resist than they do now.
Last edited by Nirgon; 05-20-2014 at 03:35 AM..
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