Project 1999

Go Back   Project 1999 > Server Issues > Bugs

Reply
 
Thread Tools Display Modes
  #1  
Old 05-15-2014, 03:07 AM
Zuranthium Zuranthium is offline
Planar Protector

Zuranthium's Avatar

Join Date: May 2011
Location: Plane of Mischief
Posts: 1,906
Default

Quote:
Originally Posted by Zuranthium [You must be logged in to view images. Log in or Register.]
WHY on earth are you arguing with the actual classic EQ patch updates???
__________________
Reply With Quote
  #2  
Old 05-15-2014, 03:17 AM
Nirgon Nirgon is offline
Banned


Join Date: Jun 2011
Location: Ruins of Old Paineel
Posts: 14,480
Default

Quote:
To that end, we have buffed up these newbie-protecting guards, made them immune to magic,
Those newbie guards referred to in the patch notes from 5/12/2000 are the ones in front of towns like the bashers in front of Grobb or the line of guards along the Freeport gates. I posted that same patch note (I do know which guards were changed by that patch) in another thread that got it changed here when I saw people using Cabilis town front guards used to kill the Tangrin in Field of Bone.



Not the ones that patrolled inside the towns. So you have no idea what that patch note relates to and are wrong. That patch did nothing to change anything about the in town guards.

People that played on live (hi!) can tell you this.

In fact, I KNOW the ones in town shouldn't be immune, just extremely resistant.. matching the live parses.

Edit: oh hey look they even say the guards INSIDE THE TOWNS are unchanged in terms of strength/resists

Quote:
In addition, though we have left the guards inside cities as-is from the perspective of power
This thread is becoming more about educating you than defending my point.

Why do you link patch notes when you don't know what it applies to? [You must be logged in to view images. Log in or Register.]
Last edited by Nirgon; 05-15-2014 at 03:24 AM..
Reply With Quote
  #3  
Old 05-15-2014, 04:11 AM
Zuranthium Zuranthium is offline
Planar Protector

Zuranthium's Avatar

Join Date: May 2011
Location: Plane of Mischief
Posts: 1,906
Default

You are yet again talking about something COMPLETELY different and drawing an incorrect correlation.

The patch note specifically talks about how people were camping guards INSIDE cities. WHY on earth do you think they raised the respawn timer of the guards inside cities and stated "we feel these mobs are re-spawning too quickly in comparison to equivalent level dungeon mobs"? It's because they were being camped! Get a clue!

Yet, this whole time, you are saying "there were never groups of people camping guards. Ever. On any server." You are blatantly wrong. What do you not understand?

In this very thread there is a link of ME, and others, in 2000 talking about killing city guards! How is it, with the overwhelming amount of posts out there with people talking about killing guards in 1999 and 2000, that you can say we actually didn't? It is very specifically stated that city guards are easier than a hill giant - the same damage but less health.

HERE'S how it went down, since you don't know - in 1999 guards were just a weak equivalent level mob with nothing special about them at all (aside from perhaps a couple big ones). In late 1999 they were somewhat buffed, but still very killable and continued to be constantly camped. In 2000 the newbie area guards were buffed, so that people would stop killing them altogether, and the guards inside cities had their spawn times increased so that they were balanced better in comparison to camping more dangerous areas. Guard killing at this point became much less frequent in cities NOT because the guards were particularly difficult to kill, but because people were no longer getting as much reward AND because more and more people were purchasing the Kunark expansion.

The patch note even specifically states they buffed up only the newbie guards aside from just making them magic immune. The city guards aren't just newbie guards with the same stats aside from magic immunity. Why are you talking about "knowing" that city guards aren't magic immune in the first place? Of course they aren't! Everyone knows that. You're throwing out shit information as if it actually means something. You don't know what you're talking about.
__________________
Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -4. The time now is 01:12 AM.


Everquest is a registered trademark of Daybreak Game Company LLC.
Project 1999 is not associated or affiliated in any way with Daybreak Game Company LLC.
Powered by vBulletin®
Copyright ©2000 - 2026, Jelsoft Enterprises Ltd.