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Old 05-14-2014, 06:52 PM
Zuranthium Zuranthium is offline
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No, it's not just my opinion. It is a very widely shared opinion.

Of course some people have fun playing Rogue. It doesn't mean that level of fun couldn't be higher, though. If people were honest with themselves then they would admit that simply standing behind a mob for hours on end and pressing the backstab button is not nearly the most fun or interesting thing you can do in life. There are several other things unique to Everquest that make playing a Rogue fun, but those things could easily be incorporated into a vastly superior game.
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Old 05-15-2014, 08:28 AM
Uteunayr Uteunayr is offline
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Quote:
Originally Posted by Zuranthium [You must be logged in to view images. Log in or Register.]
No, it's not just my opinion. It is a very widely shared opinion.

Of course some people have fun playing Rogue. It doesn't mean that level of fun couldn't be higher, though. If people were honest with themselves then they would admit that simply standing behind a mob for hours on end and pressing the backstab button is not nearly the most fun or interesting thing you can do in life. There are several other things unique to Everquest that make playing a Rogue fun, but those things could easily be incorporated into a vastly superior game.
It doesn't matter how widely an opinion is held, it is still just your opinion. A subjective view being widely held doesn't make it objective or give it any more weight.

There are those that will deviate from it, and that is acceptable. We are not talking about an objective fact, we are talking about who finds what fun. And yes, there are some people that the highest level of fun they can attain is to stand behind a mob, evade off aggro, and backstab to see big numbers and fast moving damage text. If you're that type of person, and that's what you love, fantastic. Go for it.

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Originally Posted by kaev [You must be logged in to view images. Log in or Register.]
Oh come on Ute, "being a good melee" and "being willing to spend hours on end chasing snared mobs" are not synonymous. It takes no notable skill to emulate jabober, just a willingness to accept soul-crushing tedium as a substitute for fun. I mean, seriously, if I want a playstyle that prevents social interaction with my group I might as well go all the way and make a damned superman, er, I mean bard, and get rewarded for my pain.
No, they are not synonymous, but one of the numerous traits that a good melee character should have is being able to always stay at max melee range against a moving mob to maximize their DPS up-time. And yes, that is trying to emulate a pet, but emulating that perfectly is a way of maximizing your skill. No where do I say how high the ceiling is on being a skilled melee, merely that on the sliding scale from shitty melee to skilled melee, that being able to emulate jabober is the higher end of that spectrum. Ever seen a melee that couldn't? They exist. The high ceiling on a melee may be significantly lower than that of another class, depending on the context of the content being engaged, but that doesn't change that for melee, the skilled melee can chase a mob at max melee range without losing any autoattacks to ranging.

But again, it's soul crushing tedium to you. There are people who find that fun (I know a couple). I used to play MTG, and I found people all the time who loved Red Deck Wins (fast kill red deck), but I couldn't stand it, because it was (relative to control), mindless, soul crushing tedium. There's nothing wrong with finding ways to be skilled at that type of style, but to be, it is soul crushingly boring. But that's an opinion, not an objective fact. I know some people who hate to play control in MTG, and I know people that hate to play necromancers in EQ.
Last edited by Uteunayr; 05-15-2014 at 08:40 AM..
  #3  
Old 05-15-2014, 02:37 PM
kaev kaev is offline
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Originally Posted by Uteunayr [You must be logged in to view images. Log in or Register.]
... one of the numerous traits that a good melee character should have is being able to always stay at max melee range against a moving mob to maximize their DPS up-time. ...
That's true. It's occasionally damned useful, even necessary sometimes to accomplish larger goals or to avoid snatching failure from the jaws of victory. But I'm still not gonna do it for hours and hours for "good xp" or even "OMG!!! GREAT XP!!!!!!". Accumulating experience points is not anywhere on my list of reasons to play an MMO.


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Gratz OP on making a choice, hope you have fun. Druid + Necro is not only a sweet duo, it can also form the core of a fun & effective dungeon group. Good luck!
  #4  
Old 05-15-2014, 02:43 PM
Uteunayr Uteunayr is offline
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Originally Posted by kaev [You must be logged in to view images. Log in or Register.]
That's true. It's occasionally damned useful, even necessary sometimes to accomplish larger goals or to avoid snatching failure from the jaws of victory. But I'm still not gonna do it for hours and hours for "good xp" or even "OMG!!! GREAT XP!!!!!!". Accumulating experience points is not anywhere on my list of reasons to play an MMO.
Sure, so you're not someone that would find such a thing particularly fun. That's fine. It's not for everyone. My sole point is that what is boring for one person can be fun for another. That's part of why we have so many different classes.
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